Age of Wonders III introduces RPG-style class-based character building to the strategy genre. The leader persona of the players, consisting of a main class, race, and specializations, forms the heart of their realm. RPG style skills are extrapolated to affect a whole empire. Leader characters range from Elven Princesses and to Machiavellian Rogues and ruthless Warlords. Today we reveal details of the Rogue class.
Examples of Rogue Class Units include:
- Scoundrel – The dirt fighting henchmen of the Rogue with the ability to climb fortifications.
- Succubus – Corrupted seductress built at cities from one of the main races. (Yes – we also have Dwarven Succubi with beards). Can convert units on the battlefield.
- Shadow Stalker – Incorporeal monster of elemental darkness. Has protection against physical weapons.
Rogue Skill Examples:
- Mass Battlefield Panic – Attempt to panic all enemy units on the battlefield. Units that were not Panicked are Hindered instead. Panicked units don’t obey orders and attempt to flee from enemies or escape the battlefield.
- Night Wish – The caster’s domain is shrouded in a sinister darkness and becomes unexplored for other players and all units suffer a vision range penalty.
- Rain of Poison Blades – Rains down armor piercing blades covered in poison.
- Plague of Brigands – Infiltrates the domain of a target enemy city with brigands that attack everything within sight.
The Rogue Class can be mixed with any of the six races and can be further augmented using specializations leading to additional magical skills.