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Apr
19
2016

After 1 million+ sales and 3 years of development, SpeedRunners leaves Early Access for Full Release

  • SpeedRunners leaves Steam Early Access today after three years of intense development
  • One million copies sold as the game goes fully live
  • Brand new content for launch, including a full Mario Kart style story mode, a TF2-like Trails Shop, and tons of additional mini features and tweaks
  • Next step for the game: Consoles

SpeedRunners, the million-selling and critically-acclaimed multiplayer platform-runner from DoubleDutch Games and tinyBuild Games, has today left Steam Early Access and fully released into the wild.

The game originally landed on Steam Early Access exactly three years ago, and has undergone plenty of twists, turns and tweaks along the way thanks to input from the thriving community.

A brand new Mario Kart styled story mode is now available, teaching players the basics and deeper mechanics of the game through a single player campaign.

Meanwhile the Trails Shop allows players to create, buy and sell their own trails in-game, customising how their character looks to other players online, and making money if their trail is chosen for inclusion on the store.

“Following in the footsteps of games like Minecraft and Kerbal Space Program, SpeedRunners has benefitted immensely from releasing ‘early’ and reaping feedback from its community,” noted tinyBuild CEO Alex Nichiporchik. “SpeedRunners wouldn’t be where it is without 100,000s of players guiding development.”


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