From Press Release:
Hamburg, Germany – August 19, 2019 – After ROCKFISH Games landed a surprise hit on PC and consoles with its studio debut EVERSPACE™, the independent developer from Hamburg just announced the official successor EVERSPACE™ 2 at gamescom: Opening Night Live. In contrast to the roguelike concept of its predecessor, EVERSPACE™ 2 is an open-world space shooter with classic RPG elements and persistent player progression, as well as a much larger number of player ships and significantly enhanced storytelling. EVERSPACE™ 2 launching on Steam Early Access is currently planned for the second half of 2020, with the full version for PC, PlayStation® 4 and Xbox One scheduled for the end of 2021.
EVERSPACE™ 2 will clearly outperform its predecessor in terms of both audiovisual quality and scope, which is reflected in the significantly higher development budget. The first trailer, which celebrated its premiere at gamescom: Opening Night Live and is available on the ROCKFISH Games YouTube channel at https://youtu.be/I-LNiZxsY7s, was created exclusively from in-game video material. Space game enthusiasts can get a first taste of quality, gameplay and open-world feeling at the ROCKFISH stand at the Indie Arena Booth in Hall 10.2, where a polished prototype will already be playable.
“With its innovative concept of rapid space battles with rogue-like elements and exciting storytelling, EVERSPACE™ was able to excite over a million PC and console players, but many of our fans and space game enthusiasts were still longing for an open-world space shooter with classic RPG elements in the EVERSPACE™ universe,” says Michael Schade, CEO and co-founder of ROCKFISH Games. “With EVERSPACE™ 2, we are making a big leap towards an open-world space shooter, but will still remain true to our DNA and offer exactly what our fans love: A beautiful fantastic sci-fi world paired with uncompromising space action that gets down to business right away”.
ROCKFISH Games plans to launch a Kickstarter campaign on September 9, 2019 with a funding goal of €450,000 for EVERSPACE™ 2. As with the successful campaign of its predecessor in 2015, the EVERSPACE™ community will thus be involved in the development process as early as possible. On the other hand, the financial independence of the studio will be further secured in order to ensure full creative control at all times during production and, if successful, to even increase the scope of the game by activating stretch goals.
After the world premiere at gamescom, ROCKFISH Games will present EVERSPACE™ 2 at Pax West in Seattle from August 29 to September 2 and at TwitchCon in San Diego from September 27 to 29. For fans who do not have the opportunity to try the demo live on location, there is a 20-minute EVERSPACE™ 2 Let’s Play available on Youtube: https://youtu.be/jNjTfy0-U90.