From Press Release:
New Real-Time Strategy game announced and unveiled during the Slitherine Next 2025 – 25th Anniversary Opening Ceremony Event. Battleplan is a strategy game like no other. Study the map, assess the strategic situation, and issue your orders
Deep inside Allied headquarters, the Supreme Commander surveys the map of the Cotentin Peninsula. D-Day was a success, but the war is far from over. There — a weakness in the enemy’s defensive line: a gap between the 709th Infantry Division and elements of the 116th Panzer, a village left unguarded, a natural depression just wide enough for Sherman tanks to bypass the strongpoint at Carentan. With a swift movement of the hand, the general draws bold lines on the map. In the coming hours, his officers will carry out his plan to the letter — and Normandy will be free.

Battleplan redefines the strategy genre. Players don’t command units directly in the field. Instead, they step into the boots of the commanding general, making high-level strategic decisions from HQ and leaving operational and tactical choices to their officers.
Its unique perspective and streamlined interface make Battleplan approachable for newcomers and veterans alike. Gone are the overwhelming command panels and micromanagement. In Battleplan, all it takes to launch an airborne assault, advance armored divisions, or coordinate an infantry push is a single stroke of the pen across the map.
The map – Battleplan, the new Slitherine real-time strategy game at army level, is not just another World War II title. It offers unprecedented depth and control on the battlefield. Focusing on the Western Front against the German army, the game combines precise historical accuracy with an interactive map and an “easy to learn, hard to master” approach. The map is massive, spanning thousands of kilometers and modeled using real-world geographic data. As the commander-in-chief of the army, the player will literally draw lines and arrows to indicate where to launch surprise attacks or organize defenses with a pencil. Gamers can plan and execute complex operations by drawing their bold plans directly on the map. They coordinate multi-step maneuvers involving multiple units across several phases, employing tactics such as defense in depth, counterattacks, and controlled withdrawals. Before major assaults, players can order preparatory bombardments and then split divisions to capture multiple objectives simultaneously.

Realistic and easy to command – Each division is realistically modeled with headquarters, regiments, battalions, and companies. Players will watch and interact with infantry, tanks, engineers, anti-tank guns, artillery, and scouts working seamlessly together, carrying out tasks autonomously. The entire chain of command is customizable, with officers hireable and dismissible at the player’s discretion.
The gameplay – Players command entire divisions, from headquarters down to rifle companies. Battleplan simulates massive, weeks-long engagements with thousands of troops, unfolding second by second, day by day. Players issue high-level orders and then watch their officers and companies carry them out autonomously. In this game, it’s not just about micro-managing units: it’s about creating, elaborating, and executing multi-phased plans. Logistics play a vital role, as cutting off enemy supplies and capturing supply depots can be crucial to victory. Supplies are, in fact, realistically simulated.
Battleplan is coming soon by publisher Slitherine and developer Foolish Mortals.

Battleplan: When Indie Creativity Meets Publisher Strategy Expertise
Slitherine is a videogame publisher entirely focused on strategy games, with unparalleled expertise in historical titles and World War II settings. Successful games like Panzer Corps 2, Strategic Command WWII, and Headquarters: World War II are proof of this, both in terms of player appreciation and sales.
Foolish Mortals has developed several indie strategy games with a highly original twist, such as Radio General, where players control their troops using only a radio and a map, and Kaiju Wars, a tactical game inspired by classic kaiju movies.
Their new title, Battleplan, inherits the developer’s indie spirit while benefiting from the experience of its UK publisher, a veteran in the world of strategy games.