Ubisoft takes a deep dive into parkour, stealth, & combat of Assassin’s Creed Black Flag Resynced

From Press Release:

We know you’ve been anticipating Assassin’s Creed Black Flag Resynced, and we’re delighted to share more information on key gameplay topics through a series of deep dive articles over the next several weeks, starting with the evolution of Edward’s ground gameplay.

We’re joined by Paul Fu, Creative Director and veteran developer of the original Black Flag, to provide additional insights.

Parkour, Stealth, and Combat in Resynced have all been rebuilt from the ground up using the latest advancements across the franchise, including some of the Anvil engine technology developed for Assassin’s Creed Shadows.

“Our goal was to honor the foundation of the original game while enhancing the experience for an action-adventure game,” says Paul.

So, let’s step out of the Jackdaw for now, and look at how our famous Pirate-Assassin, Edward James Kenway, moves and engages on the ground in Assassin’s Creed Black Flag Resynced.

You can learn more about Parkour, Stealth, and Combat here.

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