Guns ‘n Goblins announced, new incremental horde-based survivor FPS where it’s 1 vs 10 thousand

From Press Release:

April 24, 2026. Toulouse, France – French independent developers Lance joined forces with Minishoot’ Adventures game designer Séverin Larose to present Guns ‘n Goblins (Steam). In development for PC, the game is an incremental horde-based survivor FPS where players will blow up monsters by the thousands with the only mission to defend their castle. As the swarms grow crazier, players will level up and upgrade their arsenal from a simple gun to devastating weapons capable of taking down dragons!

The project began with a simple question: why isn’t there an incremental FPS built around massive hordes to destroy? From this idea, the collaboration between Lance and SoulGame quickly took shape. Maxime’s engineering made it possible to render thousands of monsters on screen simultaneously ; Florent’s untamable creativity brought a vibrant world made of cute monsters to life and Séverin’s experience in game design brought everything together. What started as a straightforward concept has evolved into a fully realized game designed in a way that players won’t be able to put down!” –  Séverin Larose (Game designer and co-founder at Soulgame)

The Story

“With every rising moon, tides of monsters wash over the land.

Long ago, a king constructed the Bell Bastions to draw these hordes away from the defenseless.

That kingdom has since fallen to ruin, but one single Bastion still stands.

You are the last Bell Ringer.

And this is your first night.”

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MAIN FEATURES

  • Try to survive waves of monsters with thousands of units on screen.
  • Dictate the pacing by ringing the bell to call even more monsters at once.
  • Unlock new weapons to grow your arsenal and reveal their potential at higher tier.
  • Level up your character to gain stats and life changing skills perks.
  • Meet a cast of colorful and shady characters that will help improve your cozy bastion.
  • Enjoy fruitful runs and permanent progression where nothing is lost on death.

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About the developers

Soulgame x Lance

Séverin Larose is Minishoot’ Adventures game designer and Lance is a collaboration between two friends, Florent Réfrégé and Maxime Vican, centered on video game experimentation in the 2010s, their studio was officially founded in 2017 to develop Onde in collaboration with 3-50 studio.

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