From Press Release:
June 1, 2026 | Signal Decay Games is excited to reveal a brand new weapons trailer for FEAR OF SLEEP, debuting as part of the Horror Game Awards’ Midsummer Night’s Scream showcase. The trailer offers the first real taste of the game’s combat philosophy. You have been warned.
Every weapon is a tool. Freeze, electrocute, dismember. Use the environment. Gore is not an afterthought; it’s the point.
FEAR OF SLEEP is the debut survival horror game from Konrad Honey, a AAA artist whose credits include Call of Duty, Aliens, and several other major franchises. He’s stripped out everything AAA uses to make players feel comfortable and safe. No safety nets. No hand-holding.
About FEAR OF SLEEP
Descend into the MetroBunker, a sprawling subterranean shelter built in the shadow of war. As Roy, an R0-1 maintenance android, traverse industrial corridors, collapsing infrastructure, and cryptic interludes while grotesque creatures stalk the dark.
With a looming breach, your directive is simple: return to your maker before it’s too late. Each step deeper reveals sabotage, decay, and a spreading sickness.
Key Features
- NO HAND-HOLDING: No tutorials, no yellow paint, no safety nets. You learn by failing.
- MULTI-USE WEAPONS: Every weapon is a tool. Guns, wrenches and gear serve multiple purposes beyond damage.
- PHYSICS MANIPULATION: The world has consistent rules. You’re free to exploit them.
- PLAYER-INVESTIGATED NARRATIVE: The story is uncovered, not told.
- VISCERAL GORE: Enemies break, deform and react dynamically to force and weapon type.
About Signal Decay Games
Signal Decay Games is an independent studio developing FEAR OF SLEEP, led by AAA artist Konrad Honey, whose credits include Call of Duty, Aliens, and several other major franchises.