Warner Bros. Interactive Entertainment and DC Entertainment today announced that the critically acclaimed Batman: Arkham City is now available for Games for Windows LIVE, Steam®, OnLive, Origin, GameStop via its ‘Impulse Driven’ download store and other digital platforms. It’s been a long wait, first said to be released alongside the consoles, then delayed to November 15th, then one more delay of only a week. And here we are. I was able to download the game and play a bit of it, and it’s been worth the wait so far.
Warner Bros. Interactive Entertainment and DC Entertainment today confirmed that the Games for Windows PC version of Batman: Arkham City will be available in North America beginning November 22, in Australia beginning November 23, in France and Benelux beginning November 24, and in other European territories beginning November 25.
Warner Bros. Interactive Entertainment and DC Entertainment have released a new Batman: Arkham City trailer showcasing content from the upcoming Nightwing Bundle Pack, which will be available beginning November 1 on Xbox LIVE® Marketplace and PlaySation® Network.
Featuring the intense melee skills of Nightwing, a.k.a Dick Grayson, the trailer showcases the character’s punishing arsenal of fighting moves that can be used against Arkham City’s hardened thugs. Nightwing comes complete with his own unique gadgets and special moves, and is playable in all challenge maps in the game, as well as two additional challenge maps that are included with the pack: Wayne Manor and Main Hall. The pack also contains a bonus Animated Series Nightwing character skin.
Warner Bros. Interactive Entertainment and DC Entertainment today announced that Batman: Arkham City™, the critically acclaimed videogame developed by Rocksteady Studios, has shipped more than 4.6 million units worldwide since its October 18 North American launch on the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.
The week one sales figure for Batman: Arkham City is more than double the number of units sold of Batman: Arkham Asylum in the same time period and solidifies the game’s place as a contender for one of the top-selling titles of 2011. Additionally, the game currently stands as the highest reviewed PS3™ and Xbox 360 game of 2011 on Metacritic.com with average scores of 96 and 95 respectivly.*
“Batman: Arkham City is one of the best action adventure games, proven by the tremendous reviews, and it further establishes the Batman brand as a marquee franchise for our growing business,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “Rocksteady Studios went above and beyond in delivering an incredible game and the support of the entire team at Warner Bros. Interactive Entertainment and DC Entertainment drove the excellent campaign a game like this deserves.”
“The true test for any game is what the players think and we have been thrilled by their reaction to Batman: Arkham City,” said Sefton Hill, Game Director at Rocksteady Studios. “The team at Rocksteady put every ounce of effort into making the best Batman experience we possibly could, so we are overwhelmed by the incredible feedback from the community.”
Warner Bros. Interactive Entertainment and DC Entertainment today announced that Batman: Arkham City, the critically acclaimed and highly anticipated videogame developed by Rocksteady Studios, is now available at retailers in North America for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The Games for Windows version will be available beginning Nov. 15, 2011.
Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players flying through the expansive Arkham City – five times larger than the game world in Batman: Arkham Asylum – the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Featuring an incredible Rogues Gallery of Gotham City’s most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to genuinely experience what it feels like to be The Dark Knight delivering justice on the streets of Gotham City.
“Batman: Arkham City builds upon the critical and commercial success of Batman: Arkham Asylum and firmly solidifies the Arkham brand as a triple-A action adventure franchise,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “Rocksteady has developed a game that includes all the makings of a blockbuster – immersive story, memorable characters and outstanding gameplay, and we are very proud to bring the game to players around the world.”
“Getting to work in the Batman universe again has been a privilege for us at Rocksteady Studios. We have worked tirelessly to take Batman from the Asylum into the heart of Gotham City and to deliver the game The Dark Knight deserves,”said Sefton Hill, Game Director at Rocksteady Studios. “The response so far has been phenomenal and we can’t wait for everyone to experience becoming The Batman swooping through the streets of Gotham.”
Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, Batman: Arkham City introduces a brand-new story that draws together a new, all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay.
The game was written in collaboration with Paul Dini, Batman author and five-time Emmy Award winner whose credits include Lost season one and Batman: The Animated Series, and features the incredible voice talent of Mark Hamill and Kevin Conroy. Both reprise their roles as The Joker and Batman respectively. Stana Katic of the popular series Castle joins the cast as the voice of Talia al Ghul.
Fans looking for the ultimate Batman: Arkham City package can purchase the Batman: Arkham City Collector’s Edition, which includes extensive bonus content, including a custom Batman statue produced by Kotobukiya, a collectible art book, early access to the Iceberg Lounge Challenge Map and Batman: The Dark Knight Returns skin, Batman: Arkham City – The Album featuring original music by top artists and a bonus DC Universe animated original movie,Batman: Gotham Knight.
Two official versions of a strategy guide for Batman: Arkham City will be offered by BradyGames – a Signature Series and a Limited Edition. In addition, an iOS Map App for locating collectibles and a series of official strategy videos will be available through Brady’s iOS Strategy Feed app and through the Xbox LIVE® Marketplace for Xbox 360.
Batman: Arkham City will be available nationwide Tuesday, October 18 (this you already knew if you’ve been following), and to help prepare you for the intense melee combat, sprawling cityscape and dangerous encounters in Arkham City. Warner Bros. Interactive Entertainment and DC Entertainment are presenting a new Batman: Arkham City trailer featuring some of Gotham’s greatest villains. Mr. Freeze, Hugo Strange, Two-Face, Penguin and The Joker are just some of the adversaries who are out to stop the Dark Knight in this hotly-anticipated release. Batman: Arkham City is rated “T” for Teen and will be available for Xbox 360 and PlayStation 3.
This is an amazing trailer, if you’ve been hesitant on Batman: Arkham City – and this doesn’t excite you – nothing will
Yesterday I got a chance to check out FanExpo Canada held in Downtown Toronto. FanExpo basically the Canadian Comic Con, but obviously at a much smaller scale. Among the video game publishers that had a presence there were Microsoft, Sony, Ubisoft and WB Games.
At the Ubisoft booth, I was able to get into a 6-player game of deathmatch in Assassin’s Creed Revelations. The Multiplayer mode in Revelations made Brotherhood feel like a proof-of-concept to me, much like how the Single-player campaign of Assassin’s Creed 2 made it’s predecessor feel like a proof-of-concept. The map that we were playing on looked great; the visual fidelity in Revelation’s multiplayer mode easily matched what we’ve seen in the Single-player of previous AC games. The layout of the map was tighter quarters than the standard maps in Brotherhood, and the pulley system was incorporate into the map to encourage players to use the verticality of the map without being easily spotted. Also, there seemed to be a lot less instances of clones moving around on the same screen. But the biggest change came in the omission of the proximity cone from Brotherhood. Instead, to find your target you must get up close to a character which looks like them at which point you’ll see a circle fill up around their head. After that, you’ll be given a prompt to assassinate if it turns out the person you are tailing is your target. However, you’re still free to Assassinate opponents before the circle fills up in case you have already smoked out who your target is. I did have a little bit of trouble playing the game as it was running on PS3s using the PS3 shoulder button layout, whereas I’m used to the usage of triggers on the 360 side of things. That being said, from what I saw, the multiplayer looks like its going to be a big step up from Brotherhood.
Next up was my time at the Xbox booth. Microsoft didn’t have a huge presence at FanExpo, likely because they already had their own events in the city last week. But they did end up giving hands on time to both the Gears 3 and Halo CE Anniversary multiplayer modes. Halo CE’s multiplayer quite frankly was the Halo Reach multiplayer (with abilities and all) with a map based off of Beaver Creek from Halo 2 called Battle Canyon. The map was slightly different than previous incarnations as it included a tunnel in one of the rock formations on the side of the level. The pistol was also noticeably more powerful than in the standard Reach multiplayer mode (much like it was in the original version of Halo CE). I was regularly getting headshotted by enemies across the map who were using Pistols.
I only took a brief glance at Gears 3 as I had already been in the Multiplayer beta earlier this year, but what I saw was visually stunning. Epic clearly hasn’t been resting on their laurels as the visual quality of the game seemed to have jumped since the last time I saw it during the multiplayer beta.
Batman: Arkham City was another visually stunning game that I got a chance to see a demo of at the WB Games booth. I had to check twice to see if they were running the PC version of the game as the image quality of the game was noticeably better than most games that are available on the current generation of console hardware. The controller was a wired 360 controller, and the inputs going into the TV looked like an Xbox 360 video cable, so it seems as though it was the 360 version. The demo consisted of various short scenarios which were cut from various parts of the full game. At one point, Batman was in a room with a stained glass window. As the player broke his way through the glass, my jaw dropped as the large open world environment came into view. Even the tutorial part of the demo (showing how to take down an opponent from above) was very cinematic and did very little to take you out of the action. This demo of the game easily made Arkham City shoot up to be one of my most anticipated titles to come out this fall.
One final thing I’d like to note about FanExpo. This was the convention where TV technology killed video games. In the Assassin’s Creed Revelations demo, they had given us 3D glasses to wear as most of the stations were running in 3D mode. However, Revelations doesn’t natively support 3D mode and this was an artificial 3D mode produced by the TV. And it did absolutely nothing to improve the image. My demo of Halo CE was marred by the fact that the default control settings were set to a sensitivity of “1” (which I changed after about a minute into a 5 minute demo of the game) which was especially bad since I’m used to a sensitivity of “9”, and the TV was a 120hz TV running in some sort of awful Motion smoothing mode which doubles the framerate of the content you are seeing, but also introduces incredible lag. And even the Arkham City demo station’s monitors had a little too much noise reduction going on. Publishers, please get your stuff together when showing games at these events. Not setting up your TVs properly is only going to turn off people from the games.
I’m not much of a 3D person, whether it be movies or games – some work to great effect, but in my experience most do not. I’m not weary of 3D games, as long as it’s not the only way to play the game. I plan to check out the 3D effect, but I fear it may be too distracting overall.
Here’s the presser:
Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman: Arkham City will be playable in stereoscopic and anaglyphic 3D for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and NVIDIA® 3D Vision™ PCs. Batman: Arkham City is scheduled for release beginning October 18 in North America, October 19 in Australia and October 21 in Europe and other global territories.
Gamers on Xbox 360 and PS3™ can delve deep into Arkham City’s breathtaking environments and immersive gameplay in stereoscopic 3D when playing on any 3D HDTV and wearing active shutter glasses that are compatible with the television. In addition, Batman: Arkham City supports NVIDIA 3D Vision technology, allowing PC players to also experience the action in stereoscopic 3D on GeForce® GPU-equipped desktop or notebook PCs and compatible 3DTVs.
Fans with HDTVs can enjoy Batman: Arkham City in anaglyphic 3D with technology compatible with all high definition TV sets and visible to players wearing 3D glasses available for the video game.
Another character reveal that was only hinted at in Batman: Arkham Asylum will now be a character that Batman encounters. The game is proving to be quite huge.
Dr. Victor Fries was a brilliant cryogenics expert whose life took a cruel twist that would see him dedicate his life to avenging the fate of his beloved wife Nora and becoming an archenemy of Batman. Warner Bros. Interactive Entertainment and DC Entertainment today released a new video revealing Mr. Freeze in his role in the upcoming Batman: Arkham City videogame.
Warner Bros. Interactive Entertainment and DC Entertainment confirmed at Comic Con International 2011 that Stana Katic, star of ABC’s popular series Castle, will voice the character of Talia al Ghul in Batman: Arkham City. The game will be available in North America beginning Oct.18, 2011, for Xbox 360® video game and entertainment system from Microsoft, Games for Windows PC and the PlayStation®3 computer entertainment system.
“Talia is such a complex character and it was great to voice her in Batman: Arkham City,” said Katic regarding her role in the game. “I was amazed at all the detail put into the project and it’s great to see how excited the fans are about the game.”