Divinity: Original Sin Goes to Alpha for Kickstarter Backers

Dec 17, 2013

Larian Studios is pleased to announce that Divinity: Original Sin—the latest in the cult-favorite series—is now in alpha for all of its Kickstarter backers.

Anyone that backed Divinity: Original Sin need only register or sign in on the Larian Vault, enter the email they used to back the game, and they will find a Steam key waiting for them under the Kickstarter tab.

The alpha itself includes:

  • 15-20% of the full game
  • 10-15 hours of content
  • Most of the starting city – Cyseal – is available, as well as some dungeons around the city.

Initially, the alpha will be single-player only but multiplayer will be added in the future. Sounds and music, animations, and all that other good stuff may be placeholders to be updated as the alpha rolls along. Alpha builds will be updated on a regular basis through Steam and players in the alpha can capture and stream footage with no NDA.

The list of current known issues and placeholders can be found here: http://www.divinityoriginalsin.com/issues.html

Divinity: Original Sin is currently scheduled for a February 2014 release.

Divinity: Original Sin is coming out in February 2014

Sep 26, 2013

Larian’s Divinity RPG series has proven to be a hit with many thousands of fans around the world. Both Divine Divinity and Divinity II were cult hits in many quarters, with their captivating world design and original look at many fantasy archetypes – you could be a dragon, for one thing.

The next game in the now classic series will arrive in February 2014. Divinity: Original Sin will tell new stories in the game’s universe and bring all kinds of new gameplay styles to a series that has never stuck to the same formula. Because that’s how Larian rolls; they don’t like doing the same stuff over and over any more than you do.

Another success story as Divinity: Original Sin gets fully funded via Kickstarter

Apr 09, 2013

Self-publishing developer Larian Studios announced today that their KickStarter campaign to enhance Divinity: Original Sin reached its funding goal of $USD 400K in less than a fortnight.

Divinity: Original Sin is an open-world, traditional RPG featuring turn-based combat and single-player and cooperative gameplay, in which the actions and choices of players have true significance and consequences. It will ship with the editor that was used by the developers to make the game, making it the first game in a long time to sport an RPG editor that supports multiplayer.

[youtube=http://youtu.be/bGJ7n3tCgSM]

Larian Studios shows off Item Interaction in Divinity: Original Sin as Halloween Gift

Oct 31, 2012

I got to see a live demo of Divinity: Original Sin at E3, and since then there has been very little shown – until now.

The fine folks at Larian, however, took the occasion of this fine Halloween day to pull together a super-quick (seriously, like 50 seconds) gameplay video that shows one particularly topical example of item interaction/combination in the game. You’ll also see what looks like a really nice work-in-progress level/area from the game!

[youtube=http://youtu.be/6vADXNmSCCU]

E3 2012: Divinity: Original Sin

Jun 08, 2012

The return of Larian’s Divinity game to the turn-based RPG. Environments are interactive and the focus is on elemental energy.

Divinity – Original Sin announced with Tons of Info, Screenshots, and a Video Detailing the Behind-the-Scenes

May 29, 2012

Larian Studios is doing something incredible with the Divinity series, making a new game an isometric turn-based RPG reminiscent of Divine Divinity and the classics before the modern-day Divinity games.

The Story

The orcs of Tanoroth are on the march, wielding magic never seen before: bloody, deadly, reality‐bending. The free nations of Rivellon are about to fall beneath their blades. Yet there are two unlikely heroes who can resist this savage magic: a condemned warrior released from his chains and a mystic heroine restored to life. Will they be strong enough to cope with the sins of their past? And will they be strong enough to counter the even greater threat that hides behind the marching orcs?