Klein has actually had more time for games this year, and has rounded-up a powerful Top 10 Games he’s played in 2016. Yes, a few of them are from his 2015 list, but that doesn’t mean those games haven’t done something worthwhile to earn a place onto this year’s list – though, there sure is a lot of shooting on this list.
Completely rebuilt from the ground up in Unreal Engine 4, Insurgency: Sandstorm is coming to consoles and PC in a new partnership between Focus Home Interactive and developer New World Interactive. With Insurgency: Sandstorm, New World Interactive expands and enhances its popular first-person-shooter franchise, having sold more than 2.3 million copies on PC.
Day of Infamy is an open-ended World War II experience founded by New World Interactive and expanded upon by the Insurgency modding community. Taking the fantastic FPS platform of Insurgency, and using it to build on the massive global setting of World War II; Day of Infamy is set to bring back the amphitheatre of war through the community.
New World Interactive (NWI) is excited to announce its newest and biggest INSURGENCY content update – Nightfall – to be released to Steam on October 29. Among the wealth of new features in this update, Nightfall will be highlighted by introducing a party system to connect players with their friends in game, nightvision goggles for updated night time maps, a new level called “Verticality,” two new weapons: AK-74 and M4A1, and a brand new co-operative game mode called Survival.
The first-person shooter genre should prepare themselves for the upcoming deployment of INSURGENCY. Following a successful nine-month Early Access campaign on Steam, the game is now ready to be played by a larger scale audience. The official launch will be on January 22, and celebrated by a live stream broadcast on Twitch.
While this marks the end of the Beta phase for INSURGENCY, this does not mark the end of development by indie studio New World Interactive (NWI). Future updates and DLC are provided to anyone who purchased the game as NWI continues to polish and build content on top of the game’s foundation.
“We’ve gained tremendous feedback from our community during early access, and in the process have grown accustomed to providing frequent updates to the game based on user experience,” said Jeremy Blum, founder and game director of New World Interactive. Blum was instrumental in the success of the award-winning mods Red Orchestra and Insurgency: Modern Infantry Combat.
This hardcore multiplayer experience deploys players into a squad-based shooter reliant upon strategic teamwork to gain victory in close-quarters combat. In an FPS market packed with blockbuster titles, INSURGENCY distills the genre down to its essence. Gamers must hone their skills to master the robust, high-quality gun mechanics, while coordinating suspenseful attacks upon their enemy.
“Insurgency is an evolution from the original mod experience, to finish what we started,” said designer Andrew Spearin, who co-founded Insurgency: Modern Infantry Combat. “We have created an experience gamers can’t find with any other game. It’s a gritty representation of contemporary conflict, where every life and bullet counts. To win, the difference factor typically comes down to the team with the most communication and superior tactics, not just who has the twitchiest mouse.”
Built on Valve’s Source Engine, INSURGENCY supports up to 32-person multiplayer and 6-player cooperative, and showcases a training level to ease the learning curve for newcomers. The game is built for Windows®PC and Mac OS X and is in development for Linux.
The new Beta showcases a robust feature set packed with hours of intense tactical shooter goodness. Features include:
INSURGENCY‘s game modes create a distinctive experience from other first-person-shooters. The title offers four multiplayer game modes (of up to 32 players), and two co-operative game modes with bot support (for up to six players). Capturing objectives prolongs the entire team’s opportunity to achieve victory, while matches often become an epic tug of war as both teams struggle to gain control of all objectives.
“We appreciate all the great support we have received from our community and hope that players will continue to be impressed and provide us with feedback on the Beta,” says Jeremy Blum, developmental lead at New World Interactive. “The game has finally reached a point of maturity in its gameplay where we can now move forward comfortably and focus on polish. The new squad and weight systems really make a huge difference and in the process of implementing them we completely re-wrote a lot of the game, building a new ‘theater’ system that will allow the game to be flexible and highly extendable, which we believe opens up great possibilities for the future of our gaming community and the game as a whole.”
INSURGENCY is a tactical, team-based first-person shooter for up to 32-plus players designed for Windows®PC, Mac OS X (and later on Linux), using Valve’s Source Engine and distributed through the Steam platform. If the name INSURGENCY sounds familiar, that’s because it’s based on the popular total conversion for Half-Life 2 – Insurgency: Modern Infantry Combat – that saw more than a million free downloads and was awarded the ModDB “Player’s Choice Mod of the Year” in 2007.