I’ve had a love affair with the Metal Gear Solid series ever since I first played Metal Gear Solid close to 15 years ago. It was one of the few console games of that era that really showed that depth of story telling that I was used to from PC gaming for many years. I grew a little disillusioned with the series with the infamous bait-and-switch in Metal Gear Solid 2, but fell in love again with the back-to-basics Metal Gear Solid 3, and have been enjoying every entry in the game ever since.
Back in 2002, I remember being so excited to play the newly released Metal Gear Solid 2. The memories of playing through the Boat level and imagining how much fun playing as the gruff Snake was going to be will always be a great moment in gaming for me. I always like to tell the story of how my brother was playing, got spotted, and ran into a locker. A guard started opening neighboring lockers and once he opened my brother’s locker the alert timer had expired. The guard looked away and my brother closed the locker door. The guard had turned back to the locker, stood there a bit, and walked away. It was a magical moment in gaming where we both looked at each other and said, “Did that really just happen?” The rest of the game eventually shifted when you entered Big Shell with this effeminate looking guy. The colonel called him Jack, then gave him the code name Raiden. To my dismay, I ended up playing as him for the rest of the game and again I asked myself, “did that really just happen?”. Disappointed was quite the understatement and thus began my dislike for the guy. Here we are in 2013, Raiden in the lead again but do I still dislike him or this game? I only need one word, amazing.
In the latest Kojima Productions Podcast, there was a lot of discussion about upcoming Metal Gear Solid projects. The biggest news being that, just as was the case at E3, Metal Gear Solid Rising will not be at TGS 2011. Sean Eyestone, Assistant Producer at Kojima Productions, said the following:
It has been a long time since we’ve released any information on Rising, so its a fair question, for sure. But we’ve just made the decision from a production standpoint that right now our time is best spent actually creating the game rather than preparing a trailer or creating a one-off for an event.