METAL EDEN is a fast-paced, sci-fi first-person shooter that has more in common with boomer shooters, yet it looks like a modern shooter with a strong visual style. Reikon Games is back with a game that’s pure, unadulterated velocity. After their previous outing with the brutal and stylish top-down shooter RUINER, the studio has traded the isometric perspective for the full-throttle chaos in this FPS. METAL EDEN is just dripping with style, and is not short on substance to match.
Mafia: The Old Country is a prequel that introduces us to the sun-drenched landscapes of 1900s Sicily, as opposed to the familiar urban jungles of America we’ve been used to. The series’ dedication to historical authenticity and its unflinching narrative grit is something that’s continued since the now 23-year old first game. This is a decidedly slower paced story that doesn’t always pay off, and often goes in predictable directions, it still manages to have well-earned payoffs. After riding horseback through dusty vineyards and tense shootouts in dimly lit catacombs, Mafia: The Old Country is a compelling, if occasionally flawed, return to form.
Puzzle games are among my favorite genre, and Is This Seat Taken? finds itself in a unique position within it. Starting with a problem to solve, it then requires deduction to eliminate possible problems and the pieces start to come together. The game essentially has you playing an inverse “Guess Who?” as you know the players, you just need to know what position they will fill. The final element to the game is ensuring all needs are fulfilled and do not clash with others around them. Is This Seat Taken? is a quiet, cozy gem of a game that will occupy only half a dozen hours of your time, but is incredibly well spent.
TRON is a difficult franchise to adapt and carry forward, especially as a video game. It’s always been a divisive series, often revered for its unique visual style and just as often brushed off for its paper-thin storylines. For fans of the series, the story was never the point; it’s a vehicle for visual metaphor and slick as hell neon light on black glass geometric designs. Just thinking about it gets my mental juices flowing. But for a franchise rooted so deeply in video games, TRON games have always struggled to find footing even with some of its most dedicated fans.
I like to think that I am an average soulslike player. Not great, mind you, I’m not one of those people who clear a boss after two or three tries; but I have a good grasp of the subgenre made famous by From Software. Sometimes, a game comes around and makes you rethink not only your abilities, but some of your life choices as well. I am talking obviously about “Wuchang: Fallen Feathers”.
With the Sims 4: Enchanted by Nature Expansion Pack, I was spellbound with its lush greens and magical focus to be my favorite pack yet. The pack welcomes players to Innisgreen that looks like it took a step out of “Tinkerbell”. When beginning a new game with this pack, there are many different things to take a look at, such as in Create A Sim, there are new hairstyles, clothes, accessories, traits, as well as making designs to wings if the Sim is fairy. The wings have different sizes and color presets, which of course can be changed as Simmers go, as well as skills and careers that boost Simmer’s creativity. I played over ten hours of this pack, although I think that is just the beginning of countless more hours, adding a sprinkle of fairy dust to the gameplay.
Bandai Namco Entertainment has brought the first two entries of the beloved Patapon franchise together in a single remastered collection, Patapon 1 + 2 Replay. This release preserves the original charm and style of the series, delivering a faithful recreation that will feel instantly familiar to longtime fans.
Prior to release, the game was known as “Ghost Bike”, which was actually a more apt title than what we got with Wheel World. This is a game that goes at the pace that you set, but as you try to make your way to the finish, it gets gassed out. There’s a lot of missed opportunities with nearly every aspect of the game as none of them feels as fleshed out as they should be. Wheel World is a game that makes a great first impression, but doesn’t ever form a meaningful relationship.
It’s been a while since the “Hot Import Nights” banner has been attached to a game, with the latest being Cyber Clutch: Hot Import Nights which recently exited Steam Early Access thanks to new publisher Current Games. This is a cyberpunk vehicular combat game, and while it’s premise is full of promise, it’s almost immediately squanders its potential. There’s nothing offensively bad here, the game just doesn’t come together in the ways it should to feel like a complete experience. Really, Cyber Clutch: Hot Import Nights feels like rolling the car onto the track as it’s still being built, and that’s when the wheels fall off.
Wildgate is one of those games that came out of nowhere and pleasantly surprises you at every turn. This is the debut title from Moonshot Games, an internal studio under the Dreamhaven banner, and it’s clear from the outset that this isn’t just another rote space shooter. Wildgate offers tactical ship-to-ship combat and fast-paced first-person action. After spending many hours navigating getting it space shootouts and and engaging in frantic boarding actions, I can confidently say that this sets a high bar for what a multiplayer sci-fi experience can be. Wildgate is an amalgamation of Sea of Thieves and FTL to be a stellar blend of space dogfights and on-foot mayhem.
The Game Kitchen, best known for developing Blasphemous and Blasphemous 2, a team that is a perfect fit for NINJA GAIDEN: Ragebound. The developers excel at retro visuals that have a mood, and a movement system that feels deliberate with controls being precise. This extends to NINJA GAIDEN: Ragebound, where everything coalesces beautifully, and while it isn’t impactful as the developers prior games, provides a soulful entry that’s a joy to play. NINJA GAIDEN: Ragebound sees the series return to the 2D plane to be a bloody exciting ninja adventure that’s not to be missed.
Tony Hawk’s Pro Skater 3 + 4 sees the two of the series most successful and highly reviewed entries paired together, and completely remade. These two games alone were cultural touchstones, providing soundtracks to countless childhoods, and a masterclass in arcade sports design. Iron Galaxy is at the helm this time around, taking over for the disbanded Vicarious Visions to carry the torch. It’s undoubtedly the best way to play both of these games on modern systems, albeit some changes that not everyone will love. But these games feature the best maps of the series you’ll never tire of playing on. Tony Hawk’s Pro Skater 3 + 4 to provide some competitive comfort food in a near-perfect compilation.
Locomoto is a near textbook example of a cozy game, only this time, you’re living that laid-back life on your very own train. You chug along scenic rails and stop at charming little towns filled with quirky, anthropomorphic, characters that feel straight out of Animal Crossing. And yes, you’re an animal too, none of these weird humans in a world of animals lore; lore fit for creepypasta stories. You get to create your character and the customization is quite impressive. I made myself a black and white bird that looked similar to a penguin, and a penguin conductor! So it’s all aboard as I describe my time with Locomoto.
RoboCop: Rogue City – Unfinished Business continues the crime-stopping adventures of the titular RoboCop in a new standalone game that’s too big to be a DLC, but so similar that it can’t be called a sequel. It’s clear Teyon wasn’t done with RoboCop, and it turns out neither was I. While my affinity for the movie series is not as strong as others, being able to step back into the metal boots of RoboCop has been another fun romp. There’s plenty more criminal scum to put away, and RoboCop: Rogue City – Unfinished Business takes some risks and even some liberties, trying to avoid the first game’s pitfalls to deliver another great power fantasy where limitations exist – and mostly succeeds.
If you have been around the PC space for the past decade or so, or have any passing interest in older games, you might have read about Nightdive Studios and how they manage to preserve the “feel and look” of an older title whilst upgrading it with new visuals. In some ways, the same has been tried many times by indie developers trying to emulate or “recreate” the PS1 era feeling without a lot of compromise. The results have been, well, mixed to say the least. But there are very, very few games that nail it the way “Labyrinth of the Demon King” does.
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