Robots and Pencils, together with First Star Software, Inc. and Warner Bros. announced today that the landmark hit “Spy vs Spy” is now available for iPhone, iPod touch and iPad, featuring the famous Black and White spies from DC Entertainment’s MAD Magazine with online and local multiplayer matches, 16 new embassies (plus the original 8), and a pixel perfect retro mode as well as a modern mode. “Spy vs Spy” is just $1.99 on the iTunes App Store.
Based on the original “Spy vs Spy” game, the iOS title brings back all the humor, action and fisticuffs that made the original an all-time, multi-million-unit-selling hit. This modern update takes the original gameplay as designed, developed, and published by First Star Software in 1984 for the Apple II, Atari 400/800 and Commodore 64, and adds HD visuals; support of Wi-Fi, Bluetooth and Apple’s GameCenter as well as four remixes of the original music and many other new features.
If you don’t succeed at first…spy, spy again.”–Alfred E. Neuman
“Spy vs Spy” is now available on the iTunes App Store. http://itunes.apple.com/app/
After shenanigans and capers a-plenty, Robots and Pencils, together with First Star Software, Inc. and Warner Bros. announced today that the landmark hit “Spy vs Spy” will be sneaking onto iPhones, iPod Touches and iPads this summer featuring the Black and White spies from DC Entertainment’s MAD Magazine.
Many outlets received a mysterious message which showed a new image for the Spy vs Spy game coming from Robots & Pencils.
I have been able to decode the above message thanks to the Old Fulton NY Post Cards which had the key (and also is just the alphabet backwards). It reads as follows:
“WHITE AND BLACK SPIES RESURFACE -(STOP)- IPAD -(STOP)- IPHONE -(STOP)
– IPOD TOUCH-(STOP) – ONLINE TWO PLAYERS -(STOP)- THIS SUMMER -(STOP)
– THIS MESSAGE WILL SELF DESTRUCT IN FIVE SECONDS -(STOP)”
“DSRGV ZMW YOZXP HKRVH IVHFIUZXV -(HGLK)- RKZW -(HGLK)- RKSLMV -(HGLK)
– RKLW GLFXS-(HGLK) – LMORMV GDL KOZBVIH -(HGLK)- GSRH HFNNVI -(HGLK)
– GSRH NVHHZTV DROO HVOU WVHGIFXG RM UREV HVXLMWH -(HGLK)”
– Scott Ellison
Our Score: 3 / 5 – Okay
While late to the party, Catch the Princess is a fantastically thought out game, with devious puzzles, and a dark and mysterious atmosphere. But while playing I couldn’t help but feel I’ve played this before. There’s nothing wrong with making similar games, the App Store is rife with duplicates and copycats. Catch The Princess straddles a fine line between homage and copycat with the popular game, Cut the Rope.
Utilizing the iPhone and iPad for what it’s meant to be used for, touch and multi-touch operations is ideal and it is worked to great effect with accurate swipe detection and responsiveness. It’s perfectly competent in every area you’d want it to be – responsive, colorful, beautiful, and loads fast. It uses Game Center for its achievements. The main drawback is that every level is a new coat of paint on a successful, existing framework. Even each of the three areas are not that distinct from each other, taking place in dank, dark dungeons lit only by a few torches – which ever increases the ominous mood.
In Cut the Rope you cut candy down from puzzles to feed the green monster. Now there is this pink/purple monster who is catching the princess from falling to her doom. Is he a savior or a villain?
There’s 3 areas to explore with 60 crystals each and a bonus level if you get 100% crystals for that area bringing the new total to 63. The game lasts for a good couple of hours which is more than you can ask for out of a $0.99 purchase. Having nearly completed the entire game, I saw only a few new mechanics that Cut the Rope doesn’t employ in it’s puzzling. There are chains (ropes) that the princess is tied to from a cage, the cage can swing if cut from its source, there’s pixie dust (bubbles) to lift you up to higher areas, chains appear in a circular area once she drops into them. Playing the game requires quick and nimble reflexes to maximize the score and earn 3 crystals per level. A unique tag for this game is the “Surprise Unending” which I assume you get with 100% – which I am very close to. There’s minimal story, but the infatuation that the monster experiences only comes through as pink hearts appear once she’s caught, and viewing them you can swipe a photograph of the princess to express your affection – but nothing else.
For a debut of a Canadian developer, Robots & Pencils – they’ve crafted a wonderful game full of mystery and deception, but all that is cloaked here is a variation on another famous iOS game. I can’t say I don’t recommend it. If you’ve never played Cut the Rope because of the art style and the cutesy graphics you’ll find a lot to enjoy with Catch the Princess. Though if through the years of free updates and devious levels of Cut the Rope – you’ll be easily burned out and get the “been there, done that” feel that I got while playing.
An iOS code for the game was provided by PR for Review purposes