Back in June 2013, during Sony’s E3 Press Conference, Jack Tretton stood on stage and stated that DRIVECLUB would be available to PlayStation+ members for free.
Notably there was some hesitation to be excited as it wasn’t just DRIVECLUB, but rather “DRIVECLUB PS Plus Edition”. Would include more features, less features, the same but a clever name?
So I reached out to Sony to find out what those differences were, this is what they had to say:
The PS Plus version is the same game as the Digital download as well as the BluRay Disc. It will just have fewer cars and fewer tracks, although gamers will have the ability to upgrade to the full version with all tracks and cars
With news just posted up on the Playstation.blog, Sony has announced that one of their more interesting titles this year is getting a North American release date of September 25th. We’ll be able to download Tokyo Jungle straight off the PSN store for a mere $15. That’s a steal considering it’s cheaper than trying to make your own wasteland and document all the surviving animal. Plus I heard Pomeranians are pretty mean and you wouldn’t want to be bitten by one, OUCH!
Developed by PlayStation C.A.M.P and Crispy’s, Tokyo Jungle is an action-adventure game set in a post-apocalyptic Japan, where humankind no longer exists and animals must ruthlessly fight for their lives. In this world, there’s just one rule — only the strong survive!
Tokyo Jungle puts you in the shoes (paws?) of over 50 playable animals ranging from Pomeranians to Lions. Playing your animal of choice, unleash your inner beast to hunt your way to the top of Tokyo’s post-apocalyptic food chain.
There are two game modes: in Story Mode, you’ll play as a range of different animals whose lives are intertwined as they struggle to survive in the Tokyo wilderness, while unraveling the mystery of mankind’s disappearance. In Survival Mode, you will hunt, occupy territories, and produce offspring to secure future generations and resist extinction. As you progress, you’ll also obtain survival points to unlock playable animals and purchase costumes to increase your abilities.
Whether in Story or Survival Mode, you never know where your next meal will come from or the dangers you’ll face in this concrete jungle, so be prepared for anything and everything when Tokyo Jungle hits PlayStation Network on September 25th for $14.99.
Wikipad announced today that it passed the Sony Computer Entertainment Inc. (SCE) PlayStation™Certified license program (*1) and will feature PlayStation®Mobile games. The collaboration with Wikipad, makers of the first tablet to offer a patented attachable, console-quality gamepad controller, further enhances SCE plans to deliver the PlayStation®-like experience to even more users around the world.
“Wikipad is the first true video game tablet built with an attachable gamepad controller that enables a mobile console experience. As we head into our upcoming launch we are partnering with the industry’s leading players. PlayStation’s commitment to delivering innovative entertainment experiences that captivate gamers is unparalleled and we are thrilled to partner with them,” said James Bower, chief executive officer, Wikipad.
PlayStation®Mobile will offer content on the Wikipad developed by award-winning SCE Worldwide Studios as well as a vast array of third party developers and publishers. The partnership is an example of SCE’s continued expansion across mobile devices through content development and delivery of compelling entertainment experiences as well as the expansion of PlayStation Certified devices through PlayStation Mobile.
PlayStation Mobile will make it easy for mobile gamers to discover and download great content, while enabling a wide range of developers to produce PlayStation-like game experiences in a simple, time-efficient development environment. Wikipad will launch its mobile console tablet with a full suite of the latest immersive entertainment features and enhanced specifications including its patented gamepad controller, a premium 10.1” screen, ultra-light chassis, a quad-core Nvidia processor and an optional 3G antenna version for mobile carriers. Wikipad will announce its official launch date very soon.
Following the showing at E3 2012, Assassin’s Creed III Liberation continues to be the most ambitious Assassin’s Creed offering on a handheld device. Download the latest trailer to get a sneak peek at combat and a new environment in Assassin’s Creed III Liberation.
Assassin’s Creed III Liberation includes key pillars of the franchise that fans of the series know and love, including combat, free-roaming navigation and a rich story full of intrigue and twists, delivering a true Assassin’s Creed experience to the Sony PlayStation® Vita.
One of my favorite games that I never spent much time with is finally getting the HD treatment. Expect Typical HD collection traits like crisper colors, steady framerate, widescreen, trophies, and more when Capcom releases the HD-ified version of Ōkami this fall as a downloadable PSN title for $19.99. Also included will be Move support to accurately paint those brush strokes in game, so if you have a Move that’s been hiding under your couch or being used as a dog chew toy, take it back and clean it off. But buy fido something else, it’s not nice to take their toys away.
ŌKAMI® HD PUTS THE CELESTIAL PAINTBRUSH BACK INTO PLAYERS’ HANDS WITH PLAYSTATION®MOVE Critically Acclaimed Ōkami Now Gorgeously Painted in High Definition SAN MATEO, Calif. — June 19, 2012 — Capcom®, a leading worldwide developer and publisher of video games, today announced that award winning Ōkami® will be re-born this fall as a digital download on PlayStation®Network for $19.99. Already one of the most beautiful games ever created, the addition of HD graphics will make this new version of Ōkami even more stunning. Ōkami® HD will also feature PlayStation®Move integration as well as a full suite of PlayStation®3 system trophies.
Sony started off extremely strong with Beyond (Quantic Dream’s follow up to Heavy Rain), Assassin’s Creed III Liberation, and a new gameplay demo of Assassin’s Creed III for PS3 which involved one of the best renditions of a naval battle I’ve ever seen in a video game (Pirates!, eat your heart out!). The press conference lost a ton of momentum in the middle when they started to talk about Move and PlayStation Suite, a couple of things that most people couldn’t care less about. However, they did finish strong with the first full gameplay demo of the Last of Us. I have to say, Sony is doing a good job of making the Vita attractive even in this post-smartphone world. I’m not sure if its enough to make the Vita relevant in the mainstream audience, but I’m sure its turning some heads in the hardcore community right now.
Starting off the show with Quantic Dreams Beyond was a good choice, the video was impressive. We can safely assume that the visuals are the gameplay but what type of gameplay will follow is up in the air. It looks more action oriented but we didn’t see any gameplay. I knew going into Playstation Allstars Stars Battle Royal that it was inspired by Super Smash Bros but after watching that footage it was as if they copied the code and added Playstation characters. It’s neat but really they don’t have the first party characters that Nintendo does and have to reach into the well of third party much sooner. Which wasn’t long because they announced Bioshock’s Big Daddy at the end. They mentioned that the game with be cross compatible with Vita so here’s hoping they don’t make you buy two copies of the same game just to play multiplayer in your home. Assassin’s Creed III’s naval battles didn’t interest me at first but then once they got deep in the battle with the dynamic weather it was quite the sight to see. The God of War Acention footage was nice and looked “cleaner” than III did. It really reminded me how I need to go back and finish III. As Abdul said, once they hit the part about Playstation Mobile and the Move information is where everything just kind of died out. I think I might have actually heard snoring when they started talking about Wonder Book. I remember the comment the presenter made about how he was surprised this one was kept a secret and my comment was, “You’ve kept this a secret because no body cares” which is a sentiment shared by some other games industry people I’ve heard. As with everything else we’ve seen with the last of us, it looks amazing was probably the best way they could have ended the show. Overall a good showing but there just was too much time spent on Mobile, Move, and Wonderbook.
Toronto-based developer DrinkBox Studios announced today that their Mexican-themed co-op-multiplayer dimension-swapping Metroid-vania beat-em-up platformer “Guacamelee!” will be released via the SCEA “Pub Fund” program on PlayStation®Network for the PlayStation®3 system and PlayStation®Vita system.
Guacamelee! Producer and DrinkBox Co-founder Graham Smith had this to say about the initiative: “Sony has been really great to work with in the past, and we are excited to continue working with them to have the opportunity to bring our new game to their platforms via the Pub Fund program”. Graham went on to talk about his favourite Canadian hobbies, moose hunting and building snow forts, but this discussion was extremely boring and has been intentionally omitted here.
The game is currently slated for an early 2013 release and will be shown in the Sony booth next week at E3 (July 5th-7th). More information on the game can be found at www.guacamelee.com. As of this writing, no animals have been harmed in the development of Guacamelee!.
According to a survey conducted by Playr2.com, during a gamer’s lifespan, they will have played an accumulated 2 years of video games. That’s kind of nuts if you think about it. The survey asked 1,452 gamers ranging from 18-40 years of age questions and came up with some basic figures. The average gamer spends 9.2 hours a week playing some sort of video game, the average age they began to play was 9.1 and according to the sampling, the age of 45 is the cut off point to their gaming ways. All in all thats 478 hours played which, yes, equates to just under 2 years.
So just to see what my stats looked like I decided to mosey on over the Raptr.
*rolls in squeaky cart with Raptr on top*
And here we go. Now obviously this is no where near accurate since Raptr only started tracking my game playing back in 2010 but hey, it’s a start. According to Raptr it has recorded 729 hours of game play since March 6th of 2010. That’s really only counting Xbox 360 and a few PC games. There are PC games it has missed and PS3 games it has missed. Lets not forget Wii and the handhelds as well.
So if we add in an rough estimate of a few hundred hours on the other non recorded platforms and I have definitely played over the average amount in a year according to the survey, which is 478. So lets say I did 900 hours of gaming a year, for 32 years, that’s 28,800 hours, divide that by 8,760 hours in a year and you get roughly 3.2 years of my life dedicated to playing games. So maybe this survey wasn’t too far off huh.
Sony confirmed the date for its E3 press conference today. It is on Monday, June 7, at 5 PM Pacific Standard Time. E3 starts on Tuesday, June 8, so like Microsoft last year, the press conference is before the actual show. Some games that we expect to see there are Resistance 3, Twisted Metal, The Last Guardian, and Uncharted 3. We also expect a TON of new details on the NGP, such as price, release date, and launch games.
Rumor has it that Sony will be unvieling the much talked about PSP2 this thursday, 1/27/2011, and if true, the world will finally get to see what type of mini monster Sony has hiding. The web has been a buzz with tidbits like PS3 caliber graphics, dual sticks, PSP-Go style slider, and some form of touch control. Thanks to Japanese newspaper Nikkei, come more details surrounding Sony’s newest edition to the handheld market. Nikkei reports that an OLED screen will make its way onto the device along with 3G for gaming, not phone use. No word on any fees or a wi-fi only model but be sure that if true, the handheld market just got a little more brutal.