Electronic Arts announced today the availability of two new game modes as part of a free title update* for EA SPORTS™ SSX. Building upon the successful re-launch of the SSX franchise with 25 review scores of 9/10 or higher (read our review). 3-2-1-Go! Events and Freeride bring a new multiplayer and single player experience to SSX. The SSX title update is now available on Xbox LIVE and PlayStation Network.
Electronic Arts announced today the availability of the EA SPORTS SSX Mt. Eddie and Classic Characters DLC packs on Xbox LIVE and the PlayStation Network. Building upon the successful re-launch of the SSX franchise with 25 review scores of 9/10 or higher, the SSX DLC packs pay homage to the franchise’s rich heritage with the SSX Tricky inspired Mt. Eddie, three retro music tracks, and seven classic retro-themed characters from the SSX universe. SSX fans can purchase both packs as a bundle for $7.99 or download the packs separately for $5.99 each.
[youtube=http://youtu.be/sgwiKRg518s]
It is 2012 and the undisputed king of snowboarding games has returned in a reboot of sorts. In a world where extreme sports games have been left in the first half of the 2000s, SSX returns bigger, badder, and better than ever.
Electronic Arts Inc. announced that EA SPORTS SSX is available in retail stores throughout North America today and by March 2 around the world.* For the first time ever SSX, is available in high definition on the Xbox 360 videogame and entertainment system and PlayStation 3 computer entertainment system. One of the most critically-acclaimed titles coming out of E3, SSX is currently featured on 15 ‘Most Anticipated Games of 2012’ lists.
“We’re extremely proud to finally bring back the SSX franchise, one of the greatest wholly-owned IP franchises from EA SPORTS,” said Dean Richards, General Manager, Team & Action Sports, EA SPORTS. “We’ve built SSX with the latest technologies giving it a more modern look and feel, but everyone who has played it has agreed – this is 100 percent SSX at its core.”
A modern day reinvention of one of the most critically acclaimed arcade franchises of all-time, SSX will allow players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic regions all over the world. Using NASA topographical satellite data, SSX has a massive world for players to explore. Throughout nine expansive regions, SSX packs reality-defying gameplay into every run letting players Race, Trick, and Survive as they descend huge open mountains. In addition, Explore, Global Events and RiderNet – the SSX recommendation engine – headline an online feature set that will redefine social competition for gamers, making it fun and easy to compete with friends with no lobbies or wait times.
[youtube=http://www.youtube.com/watch?v=T2YXpK7p_RY]
EA SPORTS today announced that the highly anticipated demo for EA SPORTS SSX is now available on Xbox LIVE and the PlayStation Network in North America. The demo will feature two tracks for gamers to experience: a race event in the Rockies and a trick event in New Zealand. The online enabled demo* will allow players to get a taste of the competition provided in the SSX main game mode – Explore. The demo will only be available for download until March 20, 2012. SSX is now featured on 15 ‘Most Anticipated Games of 2012’ lists including IGN and Videogamer.com. SSX launches on the PlayStation 3 computer entertainment system and Xbox 360 video game system on February 28 in North America and by March 2 in the rest of the world**.
Mimicking the Explore experience that will be in the final product, as players post race times and trick scores in the demo, ghosts of those runs will be uploaded to the SSX server. These ghosts are exact replicas of a player’s run, from the line that they took, to the tricks that they performed. Players will then be able to challenge their friends’ ghosts or let their own ghosts chalk up wins and losses, while they’re away from their console.
“When crafting the online experience for this new SSX, we wanted to design something that took into account people’s busy schedules and addressed the issue of not always having friends to play online with you at the same time” says Todd Batty, Creative Director, SSX. “The Explore game mode, which allows you to challenge your friends’ times and scores on your own schedule, is one part of that online design. The other half of our online design, Global Events, is built around the idea of constant ongoing live tournaments against real people in real-time, with the added flexibility of letting you drop in and out at your convenience. We think that when any gamer gets their hands on SSX they are going to have a lot of fun with our modern take on this classic franchise.”
A modern day reinvention of one of the most critically acclaimed arcade franchises of all-time, SSX will allow players to experience the franchise’s signature fun and adrenaline-packed gameplay across iconic regions all over the world. Using NASA topographical satellite data, SSX has a massive world for players to explore. Throughout nine expansive regions, SSX packs reality-defying gameplay into every run letting players Race, Trick, and Survive as they descend huge open mountains. In addition, Explore, Global Events and RiderNet – the SSX recommendation engine – headline an online feature set that will redefine social competition for gamers, making it fun and easy to compete with friends with no lobbies or wait times.
Queue the demo up on Xbox 360: http://marketplace.xbox.com/en-US/Product/SSX-Demo/66acd000-77fe-1000-9115-d80245418988
EA SPORTS today unveiled the complete music track listing for EA SPORTS SSX, featuring 36 licensed tracks by established and upcoming artists and ten original tracks composed specifically for the game’s Deadly Descents. In addition, these original ten tracks – created by The Qemists, Camo & Krooked, Raffertie, and Amon Tobin – are now available for download as part of the ‘SSX’ soundtrack via iTunes.
“SSX has always been one of EA’s most music intensive, genre diverse and sonically adventurous titles,” says Steve Schnur, Worldwide Executive of Music & Music Marketing. “The songs on this new soundtrack cover ground from indie rock, dub step, hip-hop, drum + bass and beyond. As fans of the ultimate snowboarding franchise have come to expect, our artists range from top cutting-edge stars to tomorrow’s hottest underground acts. Ultimately, it’s a soundtrack full of next-level music that is totally ripe for discovery.”
Gamers will have the ability to upload their own music to SSX to create custom playlists for menu and in-game music. SSX also features a dynamic music remix tool that will automatically remix licensed tracks and custom music based on the player’s actions and performance in-game.
One of the most critically-acclaimed titles coming out of E3, SSX is now featured on 14 ‘Most Anticipated Games of 2012’. SSX launches on the PlayStation®3 computer entertainment system and Xbox 360® video game system on February 28 in North America and by March 2 in the rest of the world.
The complete list of licensed tracks for the SSX soundtrack includes:
Artist |
Track |
Camo & Krooked | Breezeblock |
Camo & Krooked | Portal |
Dels | Capsize ft. Joe Goddard & Roots Manuva |
Digitalism | Blitz |
DJ Shadow | I Gotta Rock (Irn Mnky Swagger Mix) |
Felguk ft. Example | Plastic Smile |
Flux Pavilion | I Can’t Stop |
Foster the People | Houdini |
Handsome Furs | Damage |
Hyper | Accelerate |
J Boogie’s Dubtronic Science | Magik (Egyptian Lover Remix) ft. Aima the Dream, Cait La Dee & Raashan Ahmad |
Kid Digital | Done With That ft. Profit |
Konrad Old Money | Big Error |
Lateef the Truthspeaker | Oakland ft. Del the Funky Homosapien & The Grouch |
Nero | Scorpions |
Noisia | Could this Be |
Noisia | Machine Gun |
Pretty Lights | Hot Like Dimes |
Raffertie | Twitch (It Grows and Grows: SSX Version) |
Run-DMC | It’s Tricky (SSX Pretty Lights Remix) |
Skrillex | Scatta ft. Foreign Beggers & Bare Noize |
Styrofoam Ones | Better |
The Big Pink | Stay Gold |
The Herbaliser | What You Asked For |
The Hives | 1000 Answers |
The Naked and Famous | Young Blood |
The Prototypes | Your Future |
The Qemists | Bones ft. Kellermensch |
The Qemists | Stompbox |
The Qemists | Lifeline |
Theophilus London | I Stand Alone (Ocelot Mix) |
TRS-80 | Mirage |
Turbowolf | A Rose for the Crows |
Two Door Cinema Club | Something Good Can Work (The Twelves Remix) |
Wretch 32 | Traktor |
Zion I and the Grouch | Drop It on the 1 |
SSX has a system of in-game challenges and by completing them, you will earn Badges. Badges you’ve earned are tracked by RiderNet, which acts as your guide within SSX. Here’s a quick rundown of how the system works
It is Friday. We don’t always get the news directly from the source. But I’ve rounded up some interesting news bits for this week and collected them all here. Not sure if this will be a weekly thing or not, but here goes:
– Torchlight II: Monsters revealed and the game will be at E3 this June, right before launch
– SSX Deadly Descents renamed to just ‘SSX’ – Interview with Game Informer
– Mass Effect 3 cover for May issue of Game Informer
– New logo and mascot, help us name him (or her I suppose)!
– Reviews: The Dishwasher: Vampire Smile | ME2: The Arrival DLC | HOARD | Nintendogs + Cats
© 2011-2021 Saving Content