Watch Dogs: Legion is set in a dystopian future, years after the events of Watch Dogs 2. Legion’s world is loaded to the brim with content like its predecessor and yet, still brings some new and exciting features to the table. I only wished I liked London as a setting more.
Open world action games aren’t just a video game genre to choose from, they are an absolute fact of the medium. Games of massive scale dominate the tripe-A landscape, and players have come to expect large open spaces to explore as a default, rather than an option. They are everywhere, they are hugely demanding of your time, and I personally am exhausted by them. I actively avoid picking up open-world titles largely because I simply do not have the time or attention span for them anymore, especially those which egregiously pepper your map with side quests, collectibles, and optional activities, to the point where the central storyline might get put on hold for twenty or thirty hours while you tick off check boxes. This style of game appeals to a lot of folks, but I’m typically not one of them, and it’s no secret that Ubisoft has invested a lot of time and money into their open-world engine and technology, and are also notorious for filling their worlds with things to do. Immortals Fenyx Rising is a curious (and welcome) anomaly, because it is the first open world game in ages that I’ve not only enjoyed playing, but want to remain engaged with.
After a year away from the franchise, Ubisoft is back with another Assassin’s Creed title, Valhalla. It’s Ninth century England, and the battle between the Assassins and the Templar is just as fierce as it has ever been. Building upon and fine-tuning the gameplay seen in Origins and Odyssey, Valhalla is the best in this trilogy of RPG centric Assassin’s Creed games, but is it the best Assassin’s title so far?