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Torment: Tides of Numenera by inXile entertainment launches on Kickstarter


 inXile entertainment announced today that it has kicked off its Kickstarter campaign ( for Torment: Tides of Numenera™ (Torment), which continues the thematic legacy of Planescape: Torment. After the successful funding of Wasteland 2 in April 2012, inXile entertainment has chosen to abandon the traditional publisher-developer business model and focus on crowdsourcing for upcoming projects, beginning with Torment.

inXile entertainment’s second Kickstarter marks a historical first with Kickstarter as they try to become the first video game company to attempt to successfully fund a second major project concurrently, thereby proving that crowdsourcing is a viable business model. inXile entertainment’s first Kickstarter project, Wasteland 2, recently released a first look gameplay video to the game’s backers in February to an overwhelmingly positive response.

“As we continue our progression toward launch of Wasteland 2, it is important to secure funding now in order to cover the costs of preproduction and to properly scope Torment: Tides of Numenera. This method of development helps to both create a better a RPG game and to keep the winning team together from project to project. The crowd has become our financing partner and we embrace the stronger bond that it creates between us” said Brian Fargo, CEO of inXile Entertainment.

“As with Wasteland 2, 100% of the crowdfunding will be invested into creating Torment. Our biggest goal is to create a game people actually want to play rather than force a game onto people, which is what can happen with the current publisher model. We are designing Torment: Tides of Numenera to appeal to the RPG connoisseurs, focusing on the deeply personal and philosophical themes and the meaningful choices and consequences that made Planescape: Torment great. With support and feedback from the community, we believe Torment will return to the RPG genre a more cerebral experience that we’ve been hoping to revisit for over a decade,” said Kevin Saunders, product director for Torment: Tides of Numenera.