Quantcast

If you are a developer, publisher, or PR group and want us to check out your game, Contact Us

Mar
14
2016

Rebellion gives a glimpse into the Campaign of Battlezone VR

Independent developer and publisher Rebellion has lifted the lid on the explosive tank-busting campaign included in its upcoming Battlezone reboot for PlayStation VR.

No two campaigns will play the same

Delivering a dynamic campaign that blends procedural and randomised content, no two players will experience the same playthrough – offering a substantial campaign experience with near unlimited replayability.

Whenever a player starts a new campaign, the game’s “Hex” campaign map is re-generated procedurally, and dozens of environments, levels and mission types are blended together in new combinations for a completely different experience each time. Then it’s up to the players to forge their own path to the game’s epic finale.

A first look at the new cockpit and environments

Battlezone’s latest campaign trailer also showcases the game’s impressive revamped VR cockpit, brand new enemies and diverse environments including a new night-time arena, glowing industrial environments, windswept ice wastes, and a heavily updated version of the “neon” level made famous in the game’soriginal teaser.

Rebellion CEO and Creative Director Jason Kingsley doesn’t shy away from what the independent studio wants to offer with its PlayStation VR launch title:

“I think VR has an unfair reputation for just offering cool bitesize experiences, but we want to come out firing and deliver the kind of substantial content early adopters are crying out for.

“Obviously we’re hoping that Battlezone will be one of the first PlayStation VR games players buy, but we’re also designing it to be the one they return to time and time again… once VR has taken over the world of course!”


Comments are closed.