From Press Release:
15 March, 2021 – Indie publisher Digerati and developer Greylock Studio are delighted to announce Severed Steel for PC, PS4, and Xbox One. The game is scheduled to launch Q3 2021.
A single-player FPS, Severed Steel casts players in the role of Steel. After losing an arm in an accident, Steel is abandoned – like many before her – by nefarious mega-corporation, EdenSys. In the name of all those crushed under the boot of her former paymaster, Steel sets her sights on revenge.
Inspired by games such as Black, Mirror’s Edge, F.E.A.R., and Half-Life mod ‘The Specialists’, Severed Steel focuses on nimble, acrobatic combat and features a fluid stunt system. Steel can wall run, dive, slide, and flip around the destructible environments that comprise EdenSys’ Arctic superstructure.
Steel’s residual limb means she can’t reload weapons. When a gun is out of ammo, she must find a replacement, which often means stealing a weapon straight from the hands of an enemy. During the campaign, Steel is fitted with a permanent secondary weapon – an arm cannon capable of blowing holes in pretty much anything that gets in its way.
About the game
Severed Steel is a single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, and a unique one-armed protagonist. It’s you, your trigger finger, and a steel-toed boot against a superstructure full of bad guys. Chain together wall runs, dives, flips, and slides to take every last enemy down.
- A unique fighter: Play as Steel, a nimble, one-armed sharpshooter on a mission. There is no reloading – pick your shots well and be ready to pry a loaded weapon from your enemies’ cold dead hands
- Stylish combat: Dodge bullets, leap off walls, slide kick, throw weapons – do whatever it takes to come out on top in intense and frenzied firefights
- Fully destructible environment: Pepper through plaster with sharp 4.7 mm rounds, punch through thick concrete with .50 cal slugs, or make big holes in things with your arm cannon
- Dynamic AI: No two battles are the same thanks to dynamic, unscripted, squad-based AI