From Press Release:
September 8th, 2026 — To build your business, you will have to get your hands bloody. Today, Team Machiavelli proudly reveals Monster Cuisine, an action-RPG where players hunt fabled creatures and turn their spoils into mythical meals to serve in their growing fantasy tavern. It’s all brought to life in richly detailed pixel art that has the game’s cast of monsters, meals, and patrons overflowing with expression and charm.
Now available to follow and/or wishlist on Steam, Monster Cuisine is for players craving a hearty meal: hard-hitting combat with customizable builds for a variety of playstyles paired with the cozy rhythm of managing the tavern’s (not always) quiet chaos, making for a bold and addicting gameplay loop they will repeatedly return to with great eagerness.
Monster Cuisine is a five-course helping of combat and management for players to sink their teeth into. Here’s what’s on the table:
- Cook What You Kill – Butcher, season, sear, and serve delicious dishes for your customers and master a recipe book that grows as your kill count (and price) climbs
- Run Your Fantasy Tavern – Satisfy a diverse cast of patrons with cozy, addictive mini-games where you keep the mugs full and plates as chaos ensues
- Fierce, Frenzied Fighting – Choose your weapon and your playstyle before going toe-to-toe with mythical creatures in glorious combat
- Slay In Style – Experiment with your customizable armor sets as you forge the perfect build for your hunts
- To Be the Boss, Beat the Bosses – Hunt and forage on expeditions across five unique biomes, defeating the most dangerous denizens of the Forbidden Forest and bringing them home for dinner
Monster Cuisine is now available to wishlist on Steam, and players can also register for upcoming playtests here. Stay in the loop by following Team Machiavelli on X (formerly Twitter), Instagram, TikTok, and visiting their official website. Join the conversation on the game’s official Discord community.
About Team Machiavelli
Team Machiavelli is an independent game studio driven by a shared vision: creating games we’d be excited to play ourselves. Castle of Alchemists was our beginning, a small passion project that shaped our design foundations. With each new title, we explore new ideas and genres as we sharpen our gameplay, visuals, and gameplay.</
Our ongoing projects, including Monster Cuisine, Deckfort Alchemists, Aquaville, and Bring It, each take a different approach, but all follow the same principle: clear design goals, tight execution, and a solid, enjoyable experience for players.


