Has another year already passed? Short of being a national holiday, Fall is Jackbox Season, and Jackbox Games Inc. brings us the 10th installment of the very popular party game, The Jackbox Party Pack! Let’s throw some respect at Jackbox Games Inc. for releasing ten whole packs of games in nine years. That’s no easy feat! On top of that, almost every release has been excellent, or at least a few key games were the highlights. Just think, nine years of the game that’s been a banger for parties, hangouts, sleepovers, and streams. Then there is this year. This year, The Jackbox Party Pack 10 includes some of the strongest sets of games in any one pack, period.
Taking place nine centuries after Assassin’s Creed Origins and only 11 years before Valhalla, Assassin’s Creed Mirage tells the tale of Basim Ibn Is’haq. If you played Valhalla, you know how his story unfolds and ends — so I won’t spoil that for you. But know, in Mirage, you are getting his origin story. You won’t have to have prior knowledge of Basim to play Mirage.
It’s been many years since Forza Motorsport 7, but Turn 10 Studios has turned the key and reignited the beast that is Motorsport. Have the years of development time been worth the wait? Are they able to make something that was getting stale fresh again? Read on, dear driver, read on.
LEGO 2K Drive, developed by Visual Concepts, takes players on an exhilarating journey through LEGO’s colorful and imaginative world. With its fun arcade physics and an array of exciting features, this kart racer is an excellent option for fans of the genre. The game has enjoyable gameplay, multiplayer options, immersive visuals, extensive vehicle selection, open-world exploration, and entertaining storytelling; all wrapped up in one full-fledged package.
In gaming, few genres seem at odds with one another and feel like they’re strangely similar, one of those pairs being fighting and rhythm games. They stand at opposite ends of the spectrum, requiring distinct approaches for success. Rhythm games demand mechanical precision, while fighting games necessitate a profound comprehension of button inputs and your opponent’s arsenal of moves. But because both key into specific timing, one could easily see how these two genres could find harmony with one another, but alas, in the case of God of Rock, their integration with often results in a visual mess.
“To infinity and beyond!” is precisely what I think every time I see the name of Destiny 2’s latest add-on, Lightfall. Not only is it close enough in name, but that logo is taking some hard inspiration from Lightyear. In their defense, I’m positive it’s a style synonymous with the 80’s sci-fi future; I just can’t put a name to it. But in Bungie’s latest expansion to their popular looter-shooter, they took that 80’s inspired sci-fi aesthetic and ran with it. Along with the look, they introduced major gameplay tweaks, an exciting new subclass, and fresh Exotic gear. But that campaign, well, it’s lacking on the story front.
As someone who enjoys cooking but has never worked in a restaurant kitchen, I was eager to dive into Cyanide’s Chef Life: A Restaurant Simulator. And I have to say I was not disappointed. This game honors the cycle of prep and service that goes into restaurant management while keeping things grounded for a fun gameplay experience.
You’re just in time for another episode of dotEXE! This week brings discussion on Destiny 2’s Lightfall expansion, Chef Life: Restaurant Simulator, Terra Nil, Hogwarts Legacy, Stellaris, and more!
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We’re all familiar with city builders, right? Simcity, Cities XL, and so on. The goal in this genre is to take a plot of land and build a thriving city. One with roads and houses, businesses to cater to your residents, and eventually become a sprawling metropolis. Terra Nil takes that formula and hits reverse, thanks to the fine folks over at Free Lives, the same developers who brought us games like Broforce. Where your run-of-the-mill city builder tasks you with street planning and laying out electrical lines, Terra Nil asks you to refill rivers and lay out lushing fields of flowers. But how does a game like this hold up? Can the same city-building fun be had in reverse?
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