Company of Heroes 3 kicks off its Multiplayer Pre-Alpha tomorrow, running until December 7th
First major Early Access update for Spire of Sorcery brings standalone tutorial and many improvements
Ride the Siege Turtle during the fourth and final beta for Guild Wars 2: End of Dragons, runs November 30th through December 4th
Saint Kotar receives new, darker voiceovers for the point-and-click psychological horror detective game today
Time Loader releases to critical acclaim, and announced for consoles in 2022
Date Night Bowling gets a turkey when it releases today onto PC and Switch
It’s the Black Friday Sale on GOG, grab big discounts from today until November 29th
Grim Dawn: Definitive Edition is coming to Xbox One and Xbox Series X|S on December 3rd with all of the expansions
Len’s Island, the island life sim and action adventure arrives on Steam Early Access after four years of solo development
November Update for WRC 10 brings the Acropolis Rally back with five new anniversary events
EGOSOFT announces Tides of Avarice, the third expansion for X4: Foundations coming next year
Twin-stick roguelike Revita adds new levels, enemies, and weapons in “Old Friends” update, out now
Psychonauts 2 Review
Psychonauts was a hugely imaginative title in 2005, and while its gameplay may not have necessarily been revolutionary, it was revered for its strong storytelling, lively characters, incredibly imaginative environments, and its unmistakably distinct and bold style that borrowed heavily from an eclectic set of influences and themes like 1960s spy thrillers, Burton-esque art direction, and childhood summer camp stories. The result was a unique twist of classic Americana and adventure that indelibly imprinted itself into the memories of anybody who played it; rather fitting considering the game’s themes. A sequel to Psychonauts was hotly anticipated by fans, but as time dragged on, the possibility of one materializing seemed fainter, and the potential for a sequel to fill the shoes of its predecessor became simultaneously greater and more daunting a task in which to succeed, especially given developer Doublefine’s series of ups and downs with its releases in the intervening years. At last, Psychonauts 2 is here, and it has a huge reputation to live up to, a challenge which it is thankfully aptly prepared to meet. It is, thankfully, every bit as creative, exciting, surprising, and heartfelt as its forebear, with the benefit of significantly higher production values and technology that allow the true vision of the universe to come forward.