Today at Apple’s media event in San Francisco, Epic Games, Inc. unveiled Infinity Blade: Dungeons, a new adventure set in the award-winning Infinity Blade universe to be released later this year for iOS devices.
Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.
Further fueling franchise momentum is the recent release of Infinity Blade II, which has seen net earnings in excess of $5 million in just one month since release on Dec. 1, 2011, a mark which took the original title three months to achieve. Infinity Blade II is on pace to exceed the record success of the original Infinity Blade game, which has grossed more than $23 million to date. Additional franchise extensions include Infinity Blade: Awakening, a digital novella from best-selling author Brandon Sanderson, Infinity Blade: Original Soundtrack, which features original music from the games, and Infinity Blade FX, a big screen, coin-op version of Infinity Blade now featured in arcades nationwide.
Infinity Blade II was one of the most critically acclaimed games of 2011 and received dozens of accolades, including several perfect scores and Editors Choice awards. IGN scored the game a “Perfect 10” and named it their 2011 Mobile Game of the Year. USA Today awarded Infinity Blade II another perfect score, calling it “A Masterful Mobile Epic.” Infinity Blade II was crowned Game of the Year by Slide to Play and Touch Gen, and named Mobile Game of the Year by GameSpot and G4TV, among others. Infinity Blade II was also named among E! Online’s ‘Top 10 Games of 2011,’ one of the ‘Best Apps of 2011’ by Entertainment Weekly, and was cited by Mashable in its ‘5 Major Trends that Changed Digital Entertainment in 2011’ feature.
“The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices,” Epic Games President Dr. Michael Capps said. “We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms.”
Infinity Blade II is available for download from the App Store (www.itunes.com/appstore) for $6.99 and is a universal app. The game is compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, iPod touch 3 (16GB+) and iPod touch 4.
The rule of thumb for mobile games is to make something that you can play for 5-10 minutes and then you move on to another game or reach your destination. Infinity Blade does it’s best to defy that rule of thumb. You start your questline as a warrior out to destroy the God-King, the immortal warrior who has yet to be defeated. It is a typical in RPG-style game where you gain experience from kills and can find treasures of health potions, cash, or new equipment. When you Level Up, you can put your experience points into Health, Attack, Shield, Magic, and there is a Bonus attribute that changes based on equipment you are wearing.
The equipment you have breaks down to: helmet, armor set, swords, shields, and rings. Helmets have an armor rating, Armor sets have an armor rating, Swords have a hit rating and buffs such as lightning, fire, and poison damage, Shields have an armor rating, and Rings provide unique stats – they can Heal, cause Lightning, Fire, or Shield you further from taking damage.
There is an in-game Store to spend your hard-earned cash on new equipment and even sell old equipment to help buy new equipment. Each item can be “Mastered” which gives you an extra attribute point to spend.
Navigating the world is similar to Myst. You can reach a certain point, look around for potions or treasure. When you’re done, you can touch on the next path choice (usually you are given a choice) to the next encounter.
Combat happens in real-time and uses the famous “gestures” techniques in order to induce damage. Swiping your finger up, down, left, and right can make the warrior slice and dice his enemies in those directions. Combination moves can also be performed. The enemies you fight could be comparable to mini-bosses as they are not simple encounters and take a minute or two to complete.Special attacks can be activated when you either take a lot of damage or cause a lot of damage over the course of the battle. They stun the enemy so you can perform a Super-combo to inflict a lot of damage quickly. Your shield is useful to block the incoming attacks. The Shield only has a set number of blocks to use and each enemy takes away a certain number. Once down to zero you can no longer block. When each battle is complete, your blocks will be restored.
Infinity Blade uses Game Center for Achievements and Leaderboards if you’re into that sort of thing (I sure am!). This is a solid game worthy of infinite gameplay and is quite a contender for the Angry Birds, Cut the Ropes, and the Canabalts that are at the top of the sales charts on the App Store. The price may be steep if you’re used to $0.99 games, but it is well-worth it and there is a lot to do.