[youtube http://youtu.be/cC2bsG4vVG4] …continue reading » Battlefield 4: Final Stand releasing to Premium members today
You can pre-load on September 27th, then play on October 1st.
EA does have a resource surrounding other questions about the Battlefield 4 Beta: https://help.ea.com/article/battlefield-4-exclusive-beta-access-information
Genre: Action, Shooter
Release Date: Dec 12, 2012
Available Platforms: Windows
Reviewed Platforms: Windows
This DLC is available Standalone Purchase or included with Premium
The fourth of five Battlefield expansions, featuring a balanced mix of indoors and outdoors. The outdoor areas are vast and open allowing it to feel completely separate from the indoor areas. The building constructed that make up the indoor areas are tight, almost claustrophobic at times. This blends the feeling of the Close Quarters DLC with the Armored Kill DLC in interesting ways, making for more variety and versatility in attacking and defending objectives.
My favorite map in the bunch. Does that matter much? No. But it will become your favorite too. There’s tall buildings, multi-levels of terror and destruction to be had. The earthquakes have knocked over buildings and revealed interiors as the exterior walls came down. It’s a densely packed urban area where danger lurks around every corner and on every rooftop. There’s stark contrasts of light and darkness, making it easy for your or someone to hide and capture a flag obscured in shadow that your team desperately needed.
There are many open areas that lead to the palace walls which have broken down and crumbled to the shakings of the ground beneath them. The palace becomes so open that you can take vans and even tanks up the stairs and into the main rooms to contest for flags and superiority with your massive vehicles dominating the area. It is absolutely frightening to see a Abrams tank come hulking your way as you face each other down one of the hallways. It’s also just as exhilarating to kill it where it stands. The palace is gorgeous with its fine and very detailed rugs and decor has exquisite design accents that, at one time must have been absolutely stunning to look at from afar and up close. It’s destruction is a great playground to fight in.
Another urban area, but this one has areas that is, or was under construction. There’s scaffolding and other ruins of what was to be something promising happening here. Now it’s been ravaged by earthquakes and war. Often times, there are aftershocks that disrupt the action and affect your aim dramatically. Epicenter takes the little details serious, the underground section has a car on fire is in a tunnel, and the smoke billows out from the center all the way to the open area. It’s the attention to details that make the map stand out and has tons of back alleys and navigating through ripped apart buildings.
Is where goods are meant to be sold. But instead, bullets and grenades are traded among enemies where flags are contested. Verticality plays a major role here, Telah Market has more outdoor areas than indoor here. Many walls and stands separate you from your enemy, which allows for more cover, and just as easily that cover to be blown apart as if it was never there. There’s nothing but chaos in this map as it is a bit smaller than the rest and you’re likely to have more close quarters encounters than anything at distance.
Another set of assignments to complete, ten in all. Though, most of these focus on the XBOW and the various bolt types and additional scopes for it. They aren’t very interesting, unless you really want every bolt type and extra dog tags to show off to friends and your nemeses.
Short-name for Crossbow. It’s ultra-quiet and is deadly from the waist up. It suffers a horrific drop far more drastic than any of the lead firing weapons found in the rest of the game. There are plenty of bolt types to acquire, and an additional scope to place onto it for greater range and accuracy. It’s a neat new addition and is not a primary or secondary weapon. It actually takes the place of a critical gadget for any class. Personally, I found it to be a better fit for the Recon class, but it’s entirely up to you if you want to swap out a Defibrillators for the XBOW. But then you’d be a jerk.
Building upon the atmosphere of the theme of the maps, earthquakes. Scavenger Mode is all about finding weapons on the battlefield (heh) and using them to the best of your ability. You will start out with the sidearm of your choice, but the weapons strewn about the ground are random and carry attachments you may or may not normally put on your weapons. The mode is basically Conquest, but with a unique spin that has people distracted to find more weapons rather than protecting or taking objectives as they normally would. And with scarce ammo for each weapon find, is fully understandable.
Aftermath has a yellow tint on everything might make you feel sickly or inside jar of honey, but it’s absolutely gorgeous and riveting to play across these locations that have been ruined by mother nature. Each area, while focusing on urban areas, are extremely detailed and a ton of fun to play. No other Battlefield 3 map outside of this DLC compares. The new Scavenger mode brings forth a new way to play Conquest and deal with only what you can find. The new XBOW is a valuable addition, but the trade-off in your gadget list is tricky. I wholeheartedly recommend this DLC as it is exactly what you need to play.
A code for Battlefield 3 Premium was provided by EA for review purposes
– Scott Ellison
Our Score: 4 / 5 – Awesome
[box_dark]This DLC is available Standalone Purchase or included with Premium[/box_dark]
The third of five Battlefield expansions, features the largest maps Battlefield 3 has ever seen. The map design and feel complete the experience and feel reminiscent to Battlefield 1942 in some ways. The greater focus on tanks and air superiority make for an easy way to unlock items for vehicles but also make infantry a very fragile role to play in a larger battle.
A vast mountain range featuring a nearly frozen lake and blindingly white mountains. There’s unfortunately a lot of sniper positions but one area features an epcot-looking globe that can’t be destroyed and can suppress many enemies for Conquest or in Rush. In Conquest, this point is what controls who gets to use the AC130. It provides great moments from either side of the team.
A open area similar to Harvest Day from BF Bad Company or even Caspian Border here in BF3, just rearranged. I don’t find it as beautiful as the other maps in the pack. Hills and secluded urban areas provide some cover if you’re on foot as infantry. Overall, you are very exposed and helicopters have the most advantage here. Tanks of course play a big role in dominating the flag positions, but a good helicopter pilot can also do massive damage.
The night returns, and this map is in splendid glory as fire and moon lighting effects look fantastic. Bridges and underdeveloped buildings lie next to a dry riverbed and are also up against a mountain providing stunning visuals and intense combat for any vehicle. Land vehicles here are preferred due to their firing distance and destruction that can have on the buildings. The helicopters and jets are available here but don’t have a big impact to the overall objectives as they do elsewhere.
Is set during sunset and has small hills up against a coast. It has many base setups to provide cover for each mode of play. There’s also some residential areas that provide some new looks to the game. Each area feels distinct from one another to feel distant. The vehicles are equally important on this map. A good combination of land and air vehicles can easily control all points on the map.
Another set of assignments to complete, but not for weapons but vehicles. So these introduce fire extinguisher for the new vehicles that are available in the game now. These are also vehicle based and there are only 5 to complete.
New Vehicle: AC130
Quite the game changer. Each of the four tank superiority maps now have an AC130 encircling the battlefield. On Rush, whoever controls the point, controls the plane. On other modes it must be destroyed and then your team takes possession of it. You’ll have control of two sets of guns to rain down terror to enemies. Additionally, it is a spawn point where you and your team can deploy in from the air to attack a flag or MCOM. It’s an adrenaline rush and pure excitement dropping in. It almost reminds me of Titan Mode from Battlefield 2142 featuring the air base, but enemies can’t board the AC130 here.
New Mode: Tank Superiority
A mode to compliment the larger maps. Each team has a bunch of tanks that spawn and can tank control of to go to battle with. If you haven’t guessed by now, infantry units are not very important this time around. Engineers still prove their use of repair and anti-take weaponry but Recon, Assault, and Support rarely need to be out on the fields as they just won’t do the damage necessary.
Armored Kill is easily the best DLC yet. It is hard to fault it here, unless you’re simply not a fan of vehicles or can’t control them well. The new maps are huge and can be played in the other modes but are a lot more open and don’t have much cover to protect on-foot players. Using a vehicle to get from place to place is almost essential have a chance at surviving. This map pack also downplays the use of snipers if not for being able to take down helicopter pilots.
Retails for: $14.99, recommended purchase price: $14.99
A download code was provided by EA for review purposes