Far Harbor is simply the only thing really worth experiencing in the Season Pass for Fallout 4. It’s a blunt, but fair statement to make. Automatron and Wasteland Workshop had diminishing returns for the Season Pass. Far Harbor is like Elder Scrolls IV: Oblivion’s “The Shivering Isles” or Fallout 3’s “Point Lookout” expansions, in that they offer sprawling landscapes in all new locations where thought and care was taken into crafting these places. Far Harbor is the next great example, exploring an island off the coast of Maine, is a trip full of mystery, secrets, and unexpected diversions that will capture your attention for another dozen hours.
Wasteland Workshop is not a good piece of DLC or an otherwise worthy add-on for Fallout 4. If anything, it should be a free content update rather than something you pay for. Wasteland Workshop is dumb, and not in that cute, affectionate way. It’s a waste of a player’s time, even if you enjoy the settlement building aspects of Fallout 4. It does have redeeming values, but they are not enough for what you’re getting out of this add-on.
Fallout 4 was Saving Content’s Game of the Year, and the first DLC content for the game, Automatron doesn’t quite deliver on its initial entry, but is a great excuse to return to the Commonwealth. It’s not as exciting or as transformative as I was hoping for, but it was the right length and the right amount of entertaining to play. Automatron does provide some new gameplay benefits that help this otherwise standard story arc become something meaningful.
Since Fallout 4 launched, we’ve been blown away by your support for the game. It stands as our most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what we’ve been creating – our first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.
Myst would be Scott’s #1 game every year, but there’s new games to play instead. Scott is the Editor-in-Chief of this very site in which you are looking at. Between a full-time job and his family, it’s honestly a wonder he has time for the games he plays and reviews. Here’s what Scott found to be his favorite games of 2015, with an honorable mention thrown in, too.
Having a license plate read “TIHSHO” is pretty cool thing when you read it backwards. What’s also cool, is how many videogames came out in 2015, so picking only 10 games out of entire year of great games is no easy task. Here’s what Ed found to be the best of the year.
Being a UX designer for mobile games makes Rex passionate about UI and UX in every game. From that, Rex is enthusiastic and emotionally invested about all the games that he plays. Here are the Top 10 games that Rex found to be the best 2015. [Oh, and beware of a spoiler or two ahead.]