Far Harbor is simply the only thing really worth experiencing in the Season Pass for Fallout 4. It’s a blunt, but fair statement to make. Automatron and Wasteland Workshop had diminishing returns for the Season Pass. Far Harbor is like Elder Scrolls IV: Oblivion’s “The Shivering Isles” or Fallout 3’s “Point Lookout” expansions, in that they offer sprawling landscapes in all new locations where thought and care was taken into crafting these places. Far Harbor is the next great example, exploring an island off the coast of Maine, is a trip full of mystery, secrets, and unexpected diversions that will capture your attention for another dozen hours.
Wasteland Workshop is not a good piece of DLC or an otherwise worthy add-on for Fallout 4. If anything, it should be a free content update rather than something you pay for. Wasteland Workshop is dumb, and not in that cute, affectionate way. It’s a waste of a player’s time, even if you enjoy the settlement building aspects of Fallout 4. It does have redeeming values, but they are not enough for what you’re getting out of this add-on.
Fallout 4 was Saving Content’s Game of the Year, and the first DLC content for the game, Automatron doesn’t quite deliver on its initial entry, but is a great excuse to return to the Commonwealth. It’s not as exciting or as transformative as I was hoping for, but it was the right length and the right amount of entertaining to play. Automatron does provide some new gameplay benefits that help this otherwise standard story arc become something meaningful.
Since Fallout 4 launched, we’ve been blown away by your support for the game. It stands as our most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what we’ve been creating – our first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.