Longtime followers of Hideo Kojima’s work know that his games have a reputation for being multifaceted journeys that are as frequently confounding as they are astounding. We go along for each new ride fully aware that we are setting ourselves up for amazement and moments of frustration, and that the experience is often about accepting and even inviting both extreme ends of this spectrum, and everything in between.
Death Stranding is Kojima’s first foray into something truly new in well over a decade (not counting the ill-fated but well-loved P.T.), and the question that has largely been hanging over the release of this game is “Can it stand apart from Kojima’s legacy?” Or, more pointedly, “Can Death Stranding escape the shadow of Metal Gear?” Given that Death Stranding originally released on consoles in 2019 and there has been plenty of time for players to evaluate these questions and come to their own conclusions, I won’t spend overly much time on this particular point, except to say this: Death Stranding‘s parallels to and influences from the Metal Gear series are inevitable.
Konami Digital Entertainment, Inc. today launches METAL GEAR ONLINE, the dedicated, squad-based multiplayer component of its best-selling METAL GEAR SOLID V: THE PHANTOM PAIN title for PlayStation 4, PlayStation 3, Xbox One , and Xbox 360. The PC version remains on course for a January launch.
The Phantom Pain takes place in 1984 and continues the story of Big Boss following the events of Metal Gear Solid 3, Peace Walker and Ground Zeroes (other games in the series are set in the future beyond Phantom Pain). Will you get more out of the game’s story had you played the aforementioned games? Of course. But do you need to play those games to play Phantom Pain? Absolutely not. And I say this as a huge fan of Metal Gear who has played all of the mainline games of the series.
Konami Digital Entertainment, Inc. announced today that the highly anticipated conclusion to the METAL GEAR SOLID V Experience, METAL GEAR SOLID V: THE PHANTOM PAIN, will be released worldwide starting September 1, 2015.
Metal Gear Solid has not been seen on PC since the release of Metal Gear Solid 2: Substance back in 2003. With no indication that the games in-between will be coming to the platform, we get Metal Gear Solid V: Ground Zeroes. This marks the return of the series, at least going forward. And what a triumphant return it is.
After almost a year since the original release, comes the PC version of METAL GEAR RISING: REVENGEANCE from Platinum Games. Platinum has done was Platinum does, and made a fast, frenetic game with high replayability. And the game alone warrants a double-dip on PC, or your first-time purchase.
Konami Digital Entertainment, Inc. today announced the next chapter in the METAL GEAR SOLID franchise, METAL GEAR SOLID V: THE PHANTOM PAIN, will be released on the Sony PlayStation3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft. To reinforce the announcement and address all the questions fans have been asking all year, Kojima Productions unveiled a brand new trailer for the new title at this year’s Game Developers Conference (GDC) in San Francisco.
“Following the success of METAL GEAR SOLID 4: GUNS OF THE PATRIOTS, we have extremely high expectations for METAL GEAR SOLID V: THE PHANTOM PAIN,” said Tomoyuki Tsuboi, President of Konami Digital Entertainment, Inc. “We hope to expand and revolutionize the METAL GEAR SOLID franchise utilizing the FOX Engine, while providing fans the high-quality and immersive experience they have come to expect from Kojima Productions.”
First unveiled in METAL GEAR SOLID: PEACE WALKER, the new METAL GEAR SOLID V: THE PHANTOM PAIN trailer shows the fall of Mother Base and provides visual hints that unveil the connection between METAL GEAR SOLID: GROUND ZEROES and METAL GEAR SOLID V: THE PHANTOM PAIN. The trailer also showcases the FOX Engine’s exceptional level of visual quality with seamless integration of gameplay and cut scenes.For the newly released METAL GEAR SOLID V: THE PHANTOM PAIN trailer, please make sure to visit: www.metalgearsolid.com.
[box_light]METAL GEAR SOLID V: THE PHANTOM PAIN will be released on the Sony PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft.[/box_light]
Back in 2002, I remember being so excited to play the newly released Metal Gear Solid 2. The memories of playing through the Boat level and imagining how much fun playing as the gruff Snake was going to be will always be a great moment in gaming for me. I always like to tell the story of how my brother was playing, got spotted, and ran into a locker. A guard started opening neighboring lockers and once he opened my brother’s locker the alert timer had expired. The guard looked away and my brother closed the locker door. The guard had turned back to the locker, stood there a bit, and walked away. It was a magical moment in gaming where we both looked at each other and said, “Did that really just happen?” The rest of the game eventually shifted when you entered Big Shell with this effeminate looking guy. The colonel called him Jack, then gave him the code name Raiden. To my dismay, I ended up playing as him for the rest of the game and again I asked myself, “did that really just happen?”. Disappointed was quite the understatement and thus began my dislike for the guy. Here we are in 2013, Raiden in the lead again but do I still dislike him or this game? I only need one word, amazing.
In the latest Kojima Productions Podcast, there was a lot of discussion about upcoming Metal Gear Solid projects. The biggest news being that, just as was the case at E3, Metal Gear Solid Rising will not be at TGS 2011. Sean Eyestone, Assistant Producer at Kojima Productions, said the following:
It has been a long time since we’ve released any information on Rising, so its a fair question, for sure. But we’ve just made the decision from a production standpoint that right now our time is best spent actually creating the game rather than preparing a trailer or creating a one-off for an event.