Raiden V has made its way to PC and PlayStation 4, but now known as the Director’s Cut with a whole host of new features making it a more robust offering. The sh’mup hasn’t seen too much innovation, and while it isn’t executed perfectly, Raiden V: Director’s Cut does a lot of things other games in the genre don’t, making it very unique to see in action. Raiden V: Director’s Cut continues the 25th anniversary celebration of the Raiden franchise and its presence on other platforms make for it a for sure purchase for fans of the series, genre, and newcomers alike.
In the style of the classic RPG, Dungeon Master, comes Legend of Grimrock 2, the sequel to the 2012 surprise return of dungeon crawlers. This game does little to deviate from the throwback gameplay that it wears on it’s sleeve, or play differently than the original. These are both great things. This is a standout title that defines what a dungeon crawler truly is, and how sequels should be – bigger and better.
PC shooter fans looking for a new twist on online multiplayer games are certain to find it this summer in Mercenary Ops. The new title combines the best of the tactical gameplay elements from conventional third-person shooters with the fast-paced competitive and cooperative team matches found in online multiplayer titles – and adds to the mix a deeper layer of character development and customization.
“In a third-person shooter, the online multiplayer aspect of the game always seems to be an after-thought to the single-player experience,” said Mercenary Ops Producer, Jason Sharp. “Because of this, we decided to concentrate on creating an entirely different online experience by looking at every facet of game design from that perspective. This decision resulted in a unique style of play that enhanced traditional tactical combat by requiring players to have a quicker, more aggressive attitude.”
Like other third-person shooters, Mercenary Ops implements cover-based mechanics and an active reload system as the foundation of the game’s design. Along with these familiar gameplay elements, the developers added the precise control and aiming abilities found only on the PC. In addition, the game was enhanced by adding destructible cover, an encumbrance system and maps designed with multiple threat vectors to shake up the stop-and-pop gameplay often found in third-person shooters.