Today, Ubisoft debuts The Ancestors Character Pack, all-new downloadable content for Assassin’s Creed Revelations for the Xbox 360 video game and entertainment system from Microsoft and PlayStation Network for the PlayStation 3 computer entertainment system. The Ancestors Character Pack is available for the suggested downloadable price of 320 Microsoft Points on Xbox LIVE® and $4.00 on PlayStation Network.
Ancestors Character pack extends the Assassin’s Creed Revelations experience with features that include:
• New multiplayer characters: the swashbuckling Privateer, the devious siren Corsair, the battle-tested Brigand and the bloodthirsty Gladiator;
• Personalized taunts, weapons and stylized assassination moves;
• New achievements and trophies to earn;
• Multiplayer customization items.
In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Altaïr, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.
In addition to Ezio’s award-winning story, the acclaimed online multiplayer experience returns, refined and expanded, with more modes, more maps and more characters that allow players to test their assassin skills against others from around the world. The latest chapter in the Assassin’s Creed saga also includes revolutionary gameplay, allowing players to manipulate the construct of Desmond’s memories and the Animus to decipher the mysteries of his past and gain insight into the future.
“For three decades, I have fought for those who have suffered the pain of injustice.” In anticipation of the debut of the highly anticipated Assassin’s Creed Revelations next week on November 15, we are releasing the official launch trailer.
In Assassin’s Creed Revelations, master assassin Ezio walks in the footsteps of the legendary Altaïr on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.
Ubisoft has announced Assassin’s Creed Revelations will be playable in 3D for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and NVIDIA® 3D Vision™ PCs.
The beta for Assassin’s Creed: Revelations has ended on PSN, but here is a trailer recapping the events with some awesome stats.
Better late than never, but we have the extended E3 2011 trailer of “Emerald Dawn”. Though it does not include Woodkid’s “Iron” heard in the original E3 trailer – we get some great Ezio voiceover throughout and finally learn what happened after he was captured by the Templar’s.
Ubisoft announced a special partnership with Sony Computer Entertainment offering the first PlayStation®3 players of Assassin’s Creed Revelations an opportunity to relive the beginnings of the epic Assassin’s Creed saga.
In Assassin’s Creed Revelations, master assassin Ezio traces the footsteps of his predecessor, Altaïr Ibn-La’Ahad. Now, gamers will be able to go back to the beginning of the Assassin’s Creed storyline as the day one copies of Assassin’s Creed Revelations on PlayStation®3 will include a copy of the original Assassin’s Creed. Which, this makes sense given the size capabilities of a Blu-Ray and ties in more closely with Revelations than being bundled with just Assassin’s Creed II or Brotherhood – however having a two-game gap seems odd, it’s a free game and well worth your time if you jumped in on the AC series late.
Whether being introduced to the award-winning original Assassin’s Creed for the first time or going back to relive the start of the epic journey, players will be drawn into the secret war between Templars and Assassins in ancient Jerusalem. Assassin’s Creed® Revelations will be available on November 15, 2011.
For more information on Assassin’s Creed Revelations, please visit: www.assassinscreed.com and www.facebook.com/
assassinscreed. Follow http://twitter.com/ assassinscreedfor regular updates on Assassin’s Creed Revelations.
The Revelations MP beta has been in testing recently, only for PSN Subscribers and certain Uplay members on PlayStation 3. Now the Beta will be available to all Playstation Network members from September 8-11, 2011. The beta client will be available – in limited download – on the Playstation Network.
The multiplayer beta offers access to nine characters: The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster and The Champion. There are three maps to play on: Knight’s Hospital, Antioch, Constantinople. Four of the (unknown number) modes are available: Wanted, Manhunt, Deathmatch, and Artifact Assault. All of which are only a sample of the final multiplayer content.
In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary Altaïr on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region. Assassin’s Creed® Revelations will be available on November 15, 2011.
For more information on the Assassin’s Creed Revelations multiplayer beta, please visit: www.assassinscreed.com/acr-
Yesterday I got a chance to check out FanExpo Canada held in Downtown Toronto. FanExpo basically the Canadian Comic Con, but obviously at a much smaller scale. Among the video game publishers that had a presence there were Microsoft, Sony, Ubisoft and WB Games.
At the Ubisoft booth, I was able to get into a 6-player game of deathmatch in Assassin’s Creed Revelations. The Multiplayer mode in Revelations made Brotherhood feel like a proof-of-concept to me, much like how the Single-player campaign of Assassin’s Creed 2 made it’s predecessor feel like a proof-of-concept. The map that we were playing on looked great; the visual fidelity in Revelation’s multiplayer mode easily matched what we’ve seen in the Single-player of previous AC games. The layout of the map was tighter quarters than the standard maps in Brotherhood, and the pulley system was incorporate into the map to encourage players to use the verticality of the map without being easily spotted. Also, there seemed to be a lot less instances of clones moving around on the same screen. But the biggest change came in the omission of the proximity cone from Brotherhood. Instead, to find your target you must get up close to a character which looks like them at which point you’ll see a circle fill up around their head. After that, you’ll be given a prompt to assassinate if it turns out the person you are tailing is your target. However, you’re still free to Assassinate opponents before the circle fills up in case you have already smoked out who your target is. I did have a little bit of trouble playing the game as it was running on PS3s using the PS3 shoulder button layout, whereas I’m used to the usage of triggers on the 360 side of things. That being said, from what I saw, the multiplayer looks like its going to be a big step up from Brotherhood.
Next up was my time at the Xbox booth. Microsoft didn’t have a huge presence at FanExpo, likely because they already had their own events in the city last week. But they did end up giving hands on time to both the Gears 3 and Halo CE Anniversary multiplayer modes. Halo CE’s multiplayer quite frankly was the Halo Reach multiplayer (with abilities and all) with a map based off of Beaver Creek from Halo 2 called Battle Canyon. The map was slightly different than previous incarnations as it included a tunnel in one of the rock formations on the side of the level. The pistol was also noticeably more powerful than in the standard Reach multiplayer mode (much like it was in the original version of Halo CE). I was regularly getting headshotted by enemies across the map who were using Pistols.
I only took a brief glance at Gears 3 as I had already been in the Multiplayer beta earlier this year, but what I saw was visually stunning. Epic clearly hasn’t been resting on their laurels as the visual quality of the game seemed to have jumped since the last time I saw it during the multiplayer beta.
Batman: Arkham City was another visually stunning game that I got a chance to see a demo of at the WB Games booth. I had to check twice to see if they were running the PC version of the game as the image quality of the game was noticeably better than most games that are available on the current generation of console hardware. The controller was a wired 360 controller, and the inputs going into the TV looked like an Xbox 360 video cable, so it seems as though it was the 360 version. The demo consisted of various short scenarios which were cut from various parts of the full game. At one point, Batman was in a room with a stained glass window. As the player broke his way through the glass, my jaw dropped as the large open world environment came into view. Even the tutorial part of the demo (showing how to take down an opponent from above) was very cinematic and did very little to take you out of the action. This demo of the game easily made Arkham City shoot up to be one of my most anticipated titles to come out this fall.
One final thing I’d like to note about FanExpo. This was the convention where TV technology killed video games. In the Assassin’s Creed Revelations demo, they had given us 3D glasses to wear as most of the stations were running in 3D mode. However, Revelations doesn’t natively support 3D mode and this was an artificial 3D mode produced by the TV. And it did absolutely nothing to improve the image. My demo of Halo CE was marred by the fact that the default control settings were set to a sensitivity of “1” (which I changed after about a minute into a 5 minute demo of the game) which was especially bad since I’m used to a sensitivity of “9”, and the TV was a 120hz TV running in some sort of awful Motion smoothing mode which doubles the framerate of the content you are seeing, but also introduces incredible lag. And even the Arkham City demo station’s monitors had a little too much noise reduction going on. Publishers, please get your stuff together when showing games at these events. Not setting up your TVs properly is only going to turn off people from the games.