Salt and Sacrifice is the sequel to 2016’s Salt and Sanctuary, a souls-like game that checked off most of the boxes for me at the time. It had that tough yet fair difficulty, challenging combat, intense boss fights, and a whole world open for you to explore. Salt and Sacrifice brings more of the same with new additions that keep the formula fresh in the genre.
Salt and Sanctuary was released back in 2016 and was reviewed by yours truly here at Saving Content. Back then I enjoyed my time with the game on PS4 and gave it a solid 4 out of 5. There isn’t much to say about the Nintendo Switch port, it’s just a straight port. There is no new content for those who would like to play this game on Switch. The bonus here is that you can play on the go. I do recall the game being released for the PlayStation Vita as well, but with the Switch’s larger screen and the ability to dock in front of a TV, this would be my choice for on-the-go Salt and Sanctuary. Especially with the smooth 60fps the game runs at; I haven’t run into any hiccups in my playthrough.
Salt and Sanctuary is 2D Dark Souls. Let’s get that out of the way right off the bat. There’s really no getting around it, Salt and Sanctuary is inspired, immensely, by the Souls series. Although, Salt and Sanctuary has its Ska Studios signature art to stand out in a sea growing of Souls like games. In the end, it’s solid, it’s fun, and it’s a great 2D translation of Souls series.
“You can never have enough spindlebeasts” is a phrase we recently heard. In fact, that is one of the most common complaints about Salt and Sanctuary: There aren’t enough spindlebeasts. So, in the next update we’re introducing a new “Everything is Spindlebeasts” challenge mode!