There’s a reason Call of Duty games come out in early November. Surely, financial reasons are one, but mainly because of Veteran’s Day. The game’s origins were in World War II, and has a deep history of showing off the theme of sacrifice. I’ve felt that ever since the series strayed from World War II, “Call of Duty” felt weird for the title of the game when it didn’t exist in that era. Call of Duty: WWII is the return to the era, and more distilled gameplay that slows things down and allows everyone to catch their breath after ten years of the series getting faster and faster. As a package, Call of Duty: WWII falls a bit short, but the campaign is interesting enough and the multiplayer evens the playing field in ways that it has needed for a while.
Sledgehammer Games’ first entry in the Call of Duty franchise is the freshest that the series has been in quite some time. It shows that even the every-other-year trade-off between Infinity Ward and Treyarch has caused some burnout. With a new pair of eyes looking at the series, many changes have been made – and all for the better.