I have played my fair share of Anomaly: Warzone Earth, on PC, XBLA, and PSN. It’s come out for iPhone, iPad, and even Kindle Fire. Anomaly is a weird but awesome mix of real-time strategy and tower offense, meaning you are the attack of already setup defenses. 11 bit studios is back, with simply Anomaly 2. The game was just announced last week!
You could very well consider New World Interactive’s Insurgency to be a success story. Yes, it failed to be funded through its Kickstarter campaign, but the game continues development through private investment and is making great progress. Insurgency: Modern Infantry Combat, was originally (by the same developers) created it as a Half-Life mod that was a great success, as it featured realistic weaponry and real-world locations reflecting the ongoing conflict in Iraq.
Today, Ubisoft announced Assassin’s Creed IV Black Flag, the next installment in the company’s best-selling franchise. Assassin’s Creed IV Black Flag introduces an all new hero and setting, and will feature the most diverse and seamless Assassin’s Creed world ever created.
In development for nearly two years, the game is being spearheaded by one of the veteran Assassin’s Creed teams in Ubisoft Montreal with support from Ubisoft studios in Annecy, Bucharest, Kiev, Quebec, Singapore and Sofia. Assassin’s Creed IV Black Flag will be released on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, PlayStation 4 from Sony Computer Entertainment Inc., Nintendo’s Wii U system, Windows PC and other next generation consoles. The game will be available on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system, and Nintendo’s Wii U system on October 29, 2013.
“With the new hero and new setting we are creating the boldest and most unique Assassin’s Creed game yet, while still respecting the pillars of the franchise that have made it such a fan favorite,” said Yves Guillemot, chief executive officer at Ubisoft. “Assassin’s Creed IV Black Flag is based on a true, harsh and exciting part of a legendary era and will thrill longtime fans and newcomers alike.”
Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. Edward is a fierce pirate and seasoned fighter who soon finds himself embroiled in the ancient war between Assassins and Templars. Set at the dawn of the 18th Century, the game features some of the most infamous pirates in history, such as Blackbeard and Charles Vane, and takes players on a journey throughout the West Indies during a turbulent and violent period of time later to become known as the Golden Age of Pirates.
Gameplay in Assassin’s Creed IV Black Flag is based upon the franchise’s proven tenets. Assassin’s Creed IV Black Flag features a vast open world with more than 50 navigable locations. Combat combines the weaponry of the Assassin’s Order with armaments of the era, and rewards both daring and stealth. And the series’ acclaimed multiplayer experience is more varied and ruthless than ever in Assassin’s Creed IV Black Flag.
Customers who purchase Assassin’s Creed IV Black Flag on PlayStation 3 or PlayStation 4 can download 60 minutes of additional gameplay via the PlayStation Network after the game’s launch.
Customers who pre-order Assassin’s Creed IV Black Flag at EB Games will receive a Limited Edition collectible poster (while supplies last) featuring artwork created by legendary, award-winning artist Todd McFarlane.
Assassin’s Creed IV Black Flag can be pre-ordered at Uplay shop by visiting: http://shop.ubi.com/AC4BF
Prison Architect is Introversion’s latest game in progress. If you didn’t know they were developing it, one might assume that “it’s just one of those tycoon games”, and write it off. You shouldn’t. It goes far beyond just making money and things operation. It actually gets quite personal among the inmates, and gives you a connection to the world you create.
It is no secret that League of Legends is popular, with over 12 million active players a day. AltEgo, is developing an app that expands your League of Legends experience onto Android and the web. Morgan J. East, the Community Manager for AltEgo let us in on the Beta and gave us all the details. They are now needing Beta testers, as well.
So, what if after your battle, you could extend the competition by sharing it on a social network? Champion Select does just that. Show off your victory to your Friends on Facebook, and Followers on Twitter, teasing all those who played against you. It’ll certainly increase rivalry for future encounters, making things very public for humiliation.
Morgan stated that one feature that is in development, is the inclusion of displaying the skin you used during the game, so that you can accurately display your Champion. And it will also show your teammates Champion skins as they were used in the game.
AltEgo is very proud of their product, and are excited to talk about it. And rightfully so, it’s certainly the natural extension that League of Legends has been missing.
“We play LoL a lot, and are always posting our victories. We thought that this would be a much more fun way to do it. These posters allow you to get across messages that go further than just a screenshot.”
“We’re designing special posters for Pentakills, Quadrakills and other in-game achievements. With over 70 million LoL players worldwide, we’re creating many different styles of posters. We get inspired by classic movie posters, album covers and even World War II propaganda posters.”
When I upgraded to Windows 8, I had issues upon starting known Games for Windows LIVE games, the overlay would not start. Therefore, effectively locking me out of my games by not being able to access my (online) profile. The game saves were still on my system that I copied over, but due to some incompatibilities with GFWL and Windows 8, would not allow me to play them.
GOG.com, the digital distributor of all that is good in gaming, is pleased as punch to present the latest addition to its DRM-free catalog of classics–the masterpiece of gaming history, System Shock 2. The game, which perfectly balances fast-paced action, intense storytelling, and FPS gameplay with action-RPG elements, is available right now for only $9.99, only on GOG.com.
System Shock, probably featured on all “The Best of” lists of modern computer games, is widely considered a cult classic and one of the most influential games of all time, particularly in the first-person shooter and horror genre. IGN named it “another reinvention of the FPS genre;” Computer Games Magazine called System Shock 2 “a game that truly defies classification in a single genre;” while Edge Online labeled it as “An advanced, progressive spin on first-person gaming.” Even almost 14 years after its original release, the story of Soldier G65434-2 trying to survive on board of Von Braun and Rickenbacker spaceships is a modern sci-fi horror masterpiece that needs to be experienced first-handedly. Today, System Shock 2 is available worldwide for only $9.99 compatible with Windows 7, 8, Vista, and XP.
CD Projekt RED has officially announced the title of their next upcoming game: The Witcher 3: Wild Hunt. Further, they’ve announced that this, the ultimate game in the series, will also be the final Witcher game from the studio. The Witcher 3: Wild Hunt combines CD Projekt RED’s trademark decision-based storytelling flair with a living open world larger than any other in modern RPG history.
“The captivating and non-linear story of The Witcher 3: Wild Hunt takes place in a rich, truly open-world environment. A world which is thrilling to explore, full of daring adventures, momentous quests, memorable characters, and unique monsters. Players will freely travel through woods, lakes, mountains, cities and villages. Each region is inhabited by distinct populations with their own customs, legends and problems. The world of The Witcher 3: Wild Hunt is 30 times bigger than The Witcher 2,” said Adam Badowski, head of the studio.
“Imagine playing a dark fantasy game with the same great non-linear story as in the previous Witcher titles, but now told in a world you can explore freely with no artificial boundaries. The war-ravaged world is so huge that to reach farther places you will need to ride a horse or sail a boat to get there. A world where your choices have truly epic consequences. From the development side, this goal is extremely demanding. Our team had to make significant design changes and our tech had to be rebuilt. But we believe that this will lead to a completely new level of non-linearity and a whole new, richer gaming experience. As a gamer, I would love to play this kind of RPG, and I think this is what many players are waiting for. This is our dream come true at CD Projekt RED, and we hope it will be the same for you!” adds Badowski.
The Witcher 3: Wild Hunt is the final episode of the award-winning RPG series and the last part of the legend of Geralt of Rivia. The Witcher 3: Wild Hunt is the most robust and breathtaking game ever created by CD Projekt RED. Open-world, free-roaming exploration is an adventure in itself as the player will gallop through war-ravaged lands, sail misty waters and track down dangerous beasts for money. An improved combat system will allow players to feel like a real monster-hunter, a witcher who uses his superior senses and fighting skills to survive in a dark fantasy world–while he embarks on a quest to save his loved ones. The new core mechanics of The Witcher 3: Wild Hunt immerse the player in the experience completely, with no Quick Time Events, only intuitive RPG gameplay.
Paradox Interactive, a publisher of games and a proponent of all religions, and Paradox Development Studio, today announced a new expansion to the world of Crusader Kings II, the critically acclaimed RPG strategy title. The forthcoming expansion, titled Crusader Kings II: The Old Gods, will add a number of widely requested features to the game, including the ability to play as a Pagan or Zoroastrian ruler, expanding empires through war, pillaging, and ruthless brutality. Players will also be able to begin their in-game reign as far back as the year 867 AD, making The Old Gods officially the Paradox title that spans the longest period in history.
In the year 867 the Old Gods were still mighty. In England, the Raven Banner flew as the Great Heathen Army pillaged its way across the land, deposing kings and establishing the Danelaw. In the East, Rurik founded the state of Russia, and in the forests and steppes of central Europe, pagan tribes were on the move…
Finally we get to see the first gameplay footage of Dead Island Riptide, the sequel to 2011’s Dead Island.
Clearly marked as being in Pre-Alpha, looks amazing though. The jungle is dense and the palm trees sway in the wind. Firearms to be more of the norm and melee still as important as before. The inclusion of tower defense, seems to be a perfect fit for Dead Island Riptide. Have a look:
Path of Exile is a labor of love, and just pure labor with it being in development for over six years now. It’s also enjoyable and very deep. Path of Exile is as if Diablo III and Dark Souls had a baby. It’s dark, grim, and very brutal. Today is the Open Beta, free to download and try out. But want to learn more about it, come inside…
There were many awesome games in 2012. After a fun listing of our personal Top 10s on the podcast. Here’s our personal lists:
Assassin’s Creed III is a beautiful game, and clearly and expectedly the PC version is the best. But take a look at the screengrabs and compare for yourself. For sake of spoilers, i’m only including comparison screenshots from Sequence 1, Mission 2. Perhaps these in itself are spoilers. But it is so early in the game and late since the console release and even a few weeks from the PC release, I feel okay with it.
Most of the screenshots are identical down to the frame, but I found the 360 images are blown out and the textures aren’t all that detailed. In some shots, the 360 provides a better view where the PC is a bit darker in spots. I think these come down to the brightness settings, though. For all the visual splendor, I recommend the PC version of any Assassin’s Creed game as they are always superior and provide the best fidelity in graphics and audio. But in these shots, the Xbox 360 is no slouch either. I did not have a PlayStation 3 version of the game to play with, so that is the reason why there’s only a comparison as it is. In the future, I’d like to do console comparisons as there will be finer details to nitpick.
We have an official review of Assassin’s Creed III, but I too wanted to share my thoughts in a more relaxed manner that wouldn’t be so much informative and my impressions of the game but rather the realization that the game failed to live up to my expectations. Now, by disappointing I don’t mean bad. I don’t hate or even strongly dislike Assassin’s Creed III, the bar was set too high to reach. How could it ever be a satisfying ending with the world at stake?
Over the course of five games, we’ve minimally played the adventures of one Desmond Miles. The unwilling assassin who, over time, became the man he needed to be. Desmond’s transformation from the whiny guy who was abducted, not knowing his fate to becoming a pivotal and instrumental person that would be the world’s destruction or its saving grace. There was one final, missing piece from it all, locked away in another ancestor: Connor, or more commonly misspelled and mispronounced: Ratonhnhaké:ton. Similarly to Assassin’s Creed II, Connor is inducted into the Assassin’s Brotherhood by revenge. Also, like the first Assassin’s Creed, there’s a stable of 9 people to be assassinated in order for there to be peace and the Templars eliminated. These similarities strike the character’s balance in which Connor only speaks when needed and hardly has the personality of Ezio Auditore da Firenze.
The game thankfully eschews the frustrations of tower defense and bomb building introduced in Revelations, but unfortunately replaces them with limited free running and a meaningless Homestead to build up. The free running system was tweaked because of the introduction of trees and running above your enemies, but it breaks when you try to use it on buildings or natural walls on the environment. I found myself in more follies than ever before, jumping to unintended directions, not grabbing hold of walls, taking cover on a chimney instead of climbing over or going around it. Blame the player or controller all you want, but the criminal here is the controls. They work against you in an attempt to make certain things easier, but it is actually harder. I strictly played main story missions and was able to beat the game handily without recruiting assassins (besides the story-related one) or improving the Homestead. I give kudos to the developers by not making it a requirement, but also shows that those elements are fluff, busy-work even. It’s still an amazing sight to call in assassins to do your dirty work, but it didn’t seem important or relevant to Connor’s interests to pursue.
The setting and atmosphere surrounding the turn of the 18th century is fantastic. For many of us who are American, an Assassin’s Creed game that takes place around the birth of our nation and a twist on the history books made each mission and story beat feel important and influential, even if Connor was conveniently placed at key moments in time. These events felt bigger than the Crusades or Renaissance, perhaps appealing to my interests or knowledge of the events.
Naval battles provide the most interesting departure in gameplay. There have been vehicle missions sprinkled throughout Ezio’s storyline when DaVinci was involved, but here we have a fully realized warship minigame that is hectic, thrilling, and distinct one battle from the next. How or why Connor is given his own ship is pure luck and a good example of his mixed heritage, despite his father’s lack of sea legs. It’s a conflicting element we ignore because of the quality of these optional adventures. It’s a damn shame this gameplay didn’t make its way to the Multiplayer component.
Combat is the best it’s ever been, but follows in the shadow of Batman: Arkham City but doesn’t get close enough to perfect it. I found myself mostly using the tomahawk for battle and assassinations. The hidden blade still had its usefulness but the tomahawk just looks so damn good in action. Did anyone buy two-handed weapons? I didn’t, as it didn’t fit Connor’s heritage. Those weapons are slow and heavy. Connor is a nimble warrior, able to use any weapon to deliver a killing blow to anyone and chaining kills can be pure bliss, when it goes right.
How about those chase and eavesdrop mission, huh? The eavesdropping ones were certainly frustrating without checkpoints. The chase missions however, are a different breed. They were mostly okay until you had to give chase to Charles Lee as the final mission in the game. The path in which to chase Lee is obscured and not detailed. Only when I had been inside the burning ship had I gotten confused, a place that you can climb where there isn’t fire isn’t the path to take and results in a desync. It turns out that you must wait for a wall to crumble before going through it and then outside to chase him. I’ve seen nothing but trouble from friends on Facebook and Twitter experiencing the same issue and getting upset to the point of stopping – literally minutes from the end of the game! It’s amazing these issues might have been overlooked in QA. There was a patch that supposedly addressed it, but seems to barely be effective still.
Assassins’s Creed III is unsatisfying in narrative. December 21st, 2012 has fast approached due to negligence of the humans as the ones who came before have left information to ensure people survive. Desmond is given a choice but we do not get to make one, and worst of all – he dies. At least, is what we’re led to believe. A character we barely get to spend time with sacrifices himself and potentially unleashes a dominant force upon the world, perhaps. Religious implications aside, if he is dead, he may rise from the dead to continue his adventures but you can’t help but be let down in the final cutscene. It doesn’t deserve a new one, but the way things were written, there was nothing better. A grim circumstance no doubt, but you can’t help but feel there could be something better. So now, if the story continues to Assassin’s Creed IV, it’ll be a next-gen title with possibly an entirely new protagonist or a newly-resurrected Desmond.
My time on Xbox 360 and PC with Assassin’s Creed III was infuriating at times, yes. But I still couldn’t help but enjoy the fluid combat, gorgeous visuals, and great voice acting. There’s plenty of side-missions, things to collect, forts to conquer, and seas to chart. But in the end, it gives the game variety that builds up your completion percentage. I will say that playing out altered American history is none-the-less enjoyable. You’ll get plenty of value for your wallet, but the conclusion the five-game arc comes up a bit short and is why it’ll be mildly disappointing to long-time fans.