Lara Croft has been a household name for years now when it comes to the gaming world. I remember fondly playing the first game on Thanksgiving Day and running into the T-Rex in shock. It was a magical moment for a young kid, one that has stuck with me ever since, and the series has hit those same notes for better or worse throughout its franchise life. From humble and exciting beginnings to some misguided entries in the series. Throughout the games, once thing has always endured, Lara Croft. While Crystal Dynamics decided it was time to reboot the series a few years ago, people felt a significant change. Moving more towards combat and featuring light elements of actual tomb raiding and story elements, it was a huge surprise to some, disappoint to others, and left most wondering where the series would go next. Rise of the Tomb Raider is here to satisfy both fans and give long time players that sense of discovery once more.
Lara Croft is one of gaming’s greatest heroines since she first debuted in 1996. Crystal Dynamics has gone back and given Lara an origin story. What was the catalyst to triggering her curiosity to explore all dangers? What gave her the capacity to kill. Tomb Raider answers those questions in this harrowing tale of survival and growth.
Square Enix, Inc., the publisher of SQUARE ENIX interactive entertainment products in the Americas, today announced they will be releasing three new multiplayer maps for the critically-acclaimed TOMB RAIDER in the Caves and Cliffs Multiplayer Map Pack coming first exclusively to Xbox LIVE for the Xbox 360 video game and entertainment system from Microsoft on Tuesday, March 19, 2013.
The Caves and Cliffs Multiplayer Map Pack opens up more of the island’s fantastic geography to players. Each of the three maps are playable on all four multiplayer game modes and sees the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance.
Players must use traversal and hunting skills to create fast-paced combat in a selection of four versus gaming modes. The map locations include:
An extensive subterranean network of caves used by the island’s scavengers as an underground prison
This scavenger settlement was built high up on the island cliffs. Its many layers hide some of the deadliest traps on the island
The Burning Village
A raging fire has embraced an abandoned Japanese village, the burning buildings offer multiple ways to escape or engage your enemies
TOMB RAIDER fans will be able to purchase the Caves and Cliffs Multiplayer Map Pack first exclusively on Xbox LIVE for 400 Microsoft Points.
Square Enix, Inc., the publisher of SQUARE ENIX interactive entertainment products in the Americas, today announced that TOMB RAIDER, developed by Crystal Dynamics, is now available in stores for the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system. The Windows PC version is available via online platforms including Steam.
“Creating something truly special is incredibly challenging. You have got to really want it: you have to be passionate; you have to care about it, and you have to dedicate yourself,” said Darrell Gallagher, head of studio at Crystal Dynamics. “We have a studio full of talented people who have put their hearts into making this game – this is not just a game on their resume, speak to any one of them, they’ve been on a journey. We hope that the game we’ve built will endure and that this is a well deserving renaissance for Lara Croft.”
Square Enix, Inc., the publishers of SQUARE ENIX® interactive entertainment products in the Americas, today announced that TOMB RAIDER®developer, Crystal Dynamics, has released the system requirements for the PC version of the eagerly anticipated game; scheduled for release on March 5, 2013 in line with Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.
The PC version of TOMB RAIDER has been developed in tandem between Crystal Dynamics and long-time partner Nixxes; a collaboration that has spanned over a dozen PC titles and dates back fifteen years.
Jurjen Katsman, director of Nixxes stated, “The team at Crystal intended to make the game of their careers and we are extremely proud of the part we have played in the project’s development.”
TOMB RAIDER for PCs has been extensively optimized to heighten the gameplay experience; with the goal of taking advantage of the PC platform. Enhanced features include: full integration with Steamworks, increased detail tessellation, improved SSAO and post-filter effects, and very high resolution textures, shadows and cloths.
“AMD Graphics and Crystal Dynamics have partnered to capture the realism of one of video gaming’s most iconic characters, Lara Croft of the TOMB RAIDER franchise,” said Matt Skynner, corporate vice president and general manager, AMD Graphics. “By leveraging the power of AMD Radeon™ and Graphics Core Next, Lara and her environment have come to life like never before.”
Additionally, for PCs that are capable, the game will support AMD HD3D and AMD Eyefinity technologies, the latter of which allows up to six simultaneous displays off a single graphics card.
• Full integration with Steamworks to offer cloud storage for saves, multiplayer matchmaking, achievements, as well as automatic updates and new content.
• Support for Steam Big Picture Mode.
• Configurable mouse and keyboard support.
• Gamepad support.
• Very high resolution textures with up to 16x the amount of data
• Detail Tessellation to enhance the detail on many surfaces in the game
• Higher quality shadows
• High quality bokeh depth of field with near-blur
• Tessellation algorithms used to smooth out geometry
• Improved cloth, SSAO, quality wetness effects, and post-filter effects.
• LOD quality is adjustable for better quality on higher-end machines.
• Crystal cares about TR fans being able to run on older systems, unlike many other games they still support Windows XP.
• A lot of scalability options to suit a range of machines.
Darrell Gallagher, studio head of Crystal Dynamics commented: “With over a decade of experience working alongside AMD and Nixxes at Crystal Dynamics alone, we had rock solid partners on board to create a superb TOMB RAIDER experience for PC gamers around the world. At Crystal we approach each of our projects with the sole intention of creating the best possible consumer experience for that format, and we are proud to have worked alongside two great partners who hold the very same values.”