The fourth iteration of UNIGINE’s Heaven Benchmark is most impressive. During my testing, I was certainly bogged down by my graphics card, which is still considered to be mid- to high-end. The ability to immediately benchmark, take screenshots or freely explore the rendered area is a spectacle. The environment is customizable to where adjusting a slider will affect the time of day. Take away the sun and lanterns fill the night, illuminating pathways and attracting fireflies.
Valley Benchmark is a new GPU stress-testing tool from the developers of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird’s-eye view and is extremely detailed down to every leaf and flower petal. This non-synthetic benchmark powered by the state-of-the art UNIGINE Engine showcases a comprehensive set of cutting-edge graphics technologies with a dynamic environment and fully interactive modes available to the end user.
Offering a rare chance to experience a breath of untapped, crystal clear air, Valley Benchmark allows you to encounter a morning high up in the mountains when the snow-capped peaks are just barely glittering in the rising sun. Be it flying over the vast green expanses or hiking along rocky slopes, this journey continues as long you wish. Unique in every corner, this open-space world provides a wonderfully relaxing experience under the tranquil music and sounds of nature.
“Living in Siberia, we wanted to show how beautiful the nature is here. It is full of contrasts, and flowers can grow through the deadfall right next to brutal mountains,” said Andrey Kushner, lead technical artist at UNIGINE Corp. “It was an interesting challenge to create this huge, yet detailed world. Moreover, our engine is so flexible that we could place all objects procedurally and recreate this valley with photorealistic graphics.”
UNIGINE Corp. has released a new, enhanced version 4.0 of Heaven Benchmark, the GPU intensive benchmark that gained massive popularity among overclockers and hardware manufacturers for hammering their graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system’s potential under maximum heat output. It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X.
Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure. An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece.
Download here: http://unigine.com/products/heaven/download/
UNIGINE Corp. announced that Oil Rush, an epic naval strategy game, is coming in February to Android devices based on Qualcomm’s Snapdragon S4 chip. The game – as well as a free demo – will hit the Google Play store and bring next-generation 3D graphics, hardcore depth and touch-native controls for mobile users. It is based on the proprietary multi-platform UNIGINE Engine and developed by UNIGINE Corp.
Oil Rush for mobile invites players to smash through raging waves of enemies while experiencing a thrilling story of apocalypse, technology, and battles that players have been enjoying on Windows, Linux and Mac OS X since the game’s release in January 2012. Originally designed with touchscreen controls in mind, Oil Rush features unique gameplay that is native for the mobile platform and is based on group control. It avoids micromanagement of every single unit, offering strategic depth and focusing on fast-paced and swift attacks, smart defensive tactics, and development of a rich technology tree.
UNIGINE Corp. released the first DLC for the unique real-time naval strategy game “Oil Rush”, that features a completely new tower defense game experience, including a tower defense co-op mode. Exploit new strategies with completely new technology tree, assault and defense units. The Oil Rush is never over!
– 5 challenging Tower Defense maps with relentless waves of furious enemies
– A completely new game experience – Tower Defense multiplayer co-op for up to 3 players
– Brand new Technology tree makes completely new strategies possible
– New unit: Raider’s Catamaran – great for fast hit-and-run strikes
– New tower: Heavy Mortar Turret – the ultimate in naval defense
For those who haven’t had the chance of playing the original Oil Rush campaign, there is also a new bundle package available that includes:
– Oil Rush
– Oil Rush “Tower Defense Map Pack” DLC
– High-quality original soundtrack
All for as low as $24.99! We recently reviewed the game and gave it a favorable review. Will you be diving in for more?
– Scott Ellison
Our Score: 3 / 5 – Okay
Unigine is behind one of the leading Benchmark Test Tools used for PC gamers to gauge their PC’s performance. Now they have created a playable game based off their engine. They aren’t the first to do this as Futuremark branched out with their multiplayer shooter Shattered Horizon and recently with a tower defense game, Unstoppable Gorg. Do they have what it takes to make things look and play beautiful?
I’ll admit, my first impressions of the game were dismal due to some early bugs that either froze the menus or wouldn’t load anything beyond Mission 1. Suffice to say, those issues are now of the past and a new impression has been formed. The team is quick to find and resolve the issues and I couldn’t be happier with the turnaround time of a fully working version of the game to review.
Oil Rush’s gameplay isn’t all that unique, but blends the real-time strategy with tower defense. It’s an interesting mix that keeps you alert at all times. Each mission has almost no down time, which is good from the pacing perspective, but not for your heart as the game never lets it rest. Along your playthrough, as you capture Oil stations and take over factories that produce units, you’ll earn Oil that you can use to spend on building defenses for your towers and can use AA guns for aerial units, or machine guns for water (land if you will) attacks. You can then upgrade each defense as you get more oil. Each rig has 5 slots for defensive weapons. You’ll also earn points towards your skill tree that can improve Unit Defense, Speed, and Weapon power. Or you can invest in Radar to reveal enemy position and strength at any given point on the map. The small list of active powers you can use work to your benefit and you get them reasonably often that you shouldn’t hesitate on using them.
The world has waged World War III using thermonuclear weapons, melted the ice caps and created the story line of Waterworld, sans Kevin Costner and the late Dennis Hopper. You see, as the Earth is now all water – boats are the weapons and the housing for all life, fueled by oil and it’s up to you to command groups to take back oil from the pirates for your own gains. Characters you engage with in the comic stills are weak in the voice acting and it’s almost hard to distinguish if you’re even on the right team. Through it all you are aided by a computer, who suspiciously sounds like GlaDOS from the Portal games. Now whether this is on-purpose or not, it’s hard not to think of the other game when you hear it.
You’ll find the Campaign a bit lacking, even an excruciating escort mission thrown in – which is why I dropped down the difficulty from Normal to Easy to complete, I couldn’t imagine that level on Hard. Though it’ll give you a good tutorial of showing you how to manage your units and when to build up your defensive towers, it just isn’t very exciting or engaging. If Campaigns aren’t for you, there’s Quick Play to jump straight into the action without any story in which you can use any of the multiplayer maps to engage enemies and use various strategies. Lastly is the multiplayer, which at every point I played the game during review – was nonexistent. I’m not sure if it’s broken, enough people haven’t bought the game, or if people simply don’t want to play online – but already the longevity is not in the multiplayer.
It goes without saying that if you’ve used Unigine’s benchmark program Heaven – it looks stunning, and could be mistaken for just a benchmark, it’s definitely more than that. It’s a fully playable game that’s a bit light on the features but functions well and sadly the community isn’t there, but maybe over time it’ll grow – the community itself or on you. I’ll likely go back for some skirmishes against the AI. It’s a good start for Unigine to play something tangible, but maybe they missed the boat.
A PC digital copy of the game was provided by UNIGINE for Review purposes