Tiny and Big is the story of the two odd fellows. You play as Tiny, set on a quest to find Big and recover your inheritance, a pair of underpants. Big has them and will do everything in his power to keep you from them. He’s constantly using his magical powers to throw giant chunks of the world at you or to levitate himself to the higher ground. Needless to say, he would like to keep these underpants. Tiny has a few tools of his own to assist him in his quest against Big. Tiny can pull out his raygun and slice the world to pieces and move them around to reach his destinations. It’s a very neat mechanic where you can dynamically cut apart different rocks and structures to create objects you can easily jump on. Along with the raygun, Tiny has access to a rocket booster and a grappling hook to push and pull the pieces into a position.
With that out of the way, the game itself is enjoyable. The story though, was forgettable; either the humor wasn’t for me or it wasn’t there. The fact that I found the character designs to be unappealing didn’t help either. Along with the way they looked, the voices are composed of mostly grunts and simple noises, not much else. I can’t put my finger on it but there was just something about that art style that would have turned me away if it wasn’t for the actual gameplay. Each environment is a mini-sandbox in which you must use your imagination to progress. If you wanted, you could just make stairs out of a wall, cut other objects to place as stairs, or just cut the whole damn thing down. You just need to be careful though as it’s really easy to die in this game. You can just as easily get crushed by a giant slab of whatever you cut as it is to fall down a cliff. Fortunately the checkpoints placements made it easy to just pop back in and re-think or re-do what you had just done.
The game is short and It only takes a few hours to get through. I don’t fault it for its length because by the time I finished, I was done with the experience; it isn’t a game that I wanted to come back and play more of. They don’t introduce anything new throughout the story, they just give you everything upfront and go. If you wanted, there are collectibles in the way of cassette tapes and what’s interesting is that by finding these tapes, you add more music to the game’s soundtrack. The music itself though is ok; it’s composed of indie rock tracks so if you like that sort of thing then by all means explore a little.
The game holds up well for a while but without more to do, it becomes tiring fairly quickly. I would love to see the cutting mechanic placed into a more fleshed out game with a not so artistic artsyle, more character depth, and keep the hunt for music tracks as collectible/unlockables.