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Oct 29, 2015

Carmageddon: Reincarnation gets another major update to improve visuals and performance

The latest update for Carmageddon: Reincarnation, “Update #2” is available on Steam NOW.

PERFORMANCE IMPROVEMENTS

Here are the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:

 

  • Minimum Spec
    • 20-35% increase across the board on 720p, standard settings
    • 15-20% increase across the board on 1080p, standard settings
  • Recommended Spec
    • 50-60% increase across the board on 720p, standard settings
    • 15-25% increase across the board on 1080p, standard settings

Please note that these results are from comparing the new build to the current Steam build (i.e. Update #1).

 

The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. Further multithreading work is ongoing and will result in future performance benefits.

 

GENERAL IMPROVEMENTS

 

Rendering

You may notice that Carmageddon: Reincarnation looks very different from the last update! There have been numerous rendering improvements to give Carmageddon its sexy new look.

 

Peds

The ped audio has been improved, they should now sound far more terrified!

The peds have been given some attention to sort out some of their dodgy behaviour.

 

Levels

Extra ramps and bridges have been added to the city levels, which should help some of the heavy vehicles navigate the rooftops.

Many of the gaps in the Snow levels have been filled in to help reduce the frustration of driving around these areas. In the Rig Wreck level, some snagging issues on ramps have been fixed.

 

Multiplayer Balancing

Several tweaks and changes have been made to car to car combat, as well as changing some of the caps on some of the PUps to make the overall multiplayer experience more balanced and fair. Offensive PUp barrels will now give you a random (offensive) PowerUp. This levels the playing field, so that more experienced players can’t go and farm the most powerful PUps.

 

Car Crusher Rule Changes

Car Crusher Repair and Recover costs are now far more expensive to balance the game mode.

 

Fox ‘n’ Hounds Rule Changes

Fox ‘n’ Hounds rules have been tweaked in regards to Recovery, based on feedback received from the Community on how to make the MP games even more fun. Now, if you’re the Fox and you recover, either by recovering yourself or from an automatic recovery such as being flung out of the world, you will lose the Fox and it will get transferred to the player closest to you. This change eliminates the “exploit”, where a player can gain an advantage by recovering in various circumstances. (The old rules of the Fox going to the player currently last when wrecking the Fox still stands). And finally, the amount of time lost due to being wrecked in Fox n Hounds is reduced.

 

Wobble Recover

As a general improvement (and to avoid the Fox ‘n’ Hounds rule change leading to unfairness), you can now “Wobble Recover” at any speed, including when you are in the air! (You still need to be upside down in order to do this.)

 

Save Slots

There are now multiple save slots! This means you can now restart the Career should you so desire to.

 

Action Replay

There is a new extra slow modifier for the Camera movement in Action Replay. Press Alt + direction to use it.

 

Steam Controller

There is now partial support for the Steam Controller! The controls all work, but Haptic Feedback has not been set up yet.

 

Localisation

Lots of localisation bugs have been fixed, especially for German and Russian.

 

Game Menus

The overall look and feel to the Frontend menus has been improved.