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Carmageddon: Reincarnation update looks to fix the major performance issues

CR update

Since Carmageddon: Reincarnation launched a while ago, our team has been working flat out to improve the game’s performance and deal with the issues reported by the community. Today this update goes live on Steam, and here’s what it’s got to offer.

Performance Improvements

Our techies have been beavering away, and we’ve been diligently testing the results of their labours. So without further ado, here are the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:

Minimum Spec

  • 20-25% increase across the board on 720p, standard settings
  • 25-30% increase across the board on 1080p, standard settings

Recommended Spec

  • 25-30% increase across the board on 720p, standard settings
  • 20-25% increase across the board on 1080p, standard settings

Note that these gains have come from a whole lot of general optimisations and bug fixes. Work is continuing on fundamental changes/improvements to our core engine tech, and the very significant performance benefits of these changes will be seen in future updates.


The performance improvements above combined with significant changes to the underlying MP code means that multiplayer is now far more stable.

Bug Fixes

There have been over 350 bugs fixes since launch. Some notable examples:

  1. We identified and fixed over 25 separate crashes
  2. Optimised car damage physics
  3. Optimised our general physics code (various improvements, including significantly reducing slow down during extreme pinball with multiple objects)
  4. The default install resolution will now use your desktop for fresh installs (except for low end PC users)
  5. Fixed significant rendering issues for Crossfire & SLI users
  6. Removed the Windows 7 requirement for Windows update KB2670838
  7. We identified and fixed several bugs that caused significant stuttering/stalling on some PCs
  8. Multiplayer desync and network interruption issues

Future Updates

We are continuing to work on improvements in a number of key areas, including the long-awaited faster level loading times and further significant performance improvements. So, we’ll continue to roll out updates over the course of the coming months.