News

Mar 17, 2021

Headup announces that The Fabled Woods will utilize NVIDIA RTX for DLSS, raytraced reflections, and global illumination

From Press Release:

March 17, Cologne – In close cooperation with NVIDIA, Headup is pleased to announce significant tech enhancements for CyberPunch Studios’ upcoming adventure game The Fabled Woods for PC.

With implementing DLSS by using the Unreal Engine 4 plug ‘n’ play plugin, NVIDIA graphic cards such as the GeForce RTX 3070 and up will enable the narrative short story with maxed out settings and all ray tracing effects enabled at over 60 FPS at 3840×2160.

Adding NVIDIA DLSS to The Fabled Woods was easy thanks to the Unreal Engine 4 plugin, and the impact it makes on performance is substantial.” adds Joe Bauer, Founder CyberPunch Studios. “With the Unreal Engine 4 plugin, adding DLSS to The Fabled Woods was a no-brainer; it really opens DLSS up to a whole new world of developers.

Besides the performance boost in terms of FPS, The Fabled Woods also features enhanced ray-traced foliage, reflections, and shadows. Joe explains: “Our goal was to launch the first game that can handle Ray Tracing foliage with over 1 million instances and good performance. All the trees cast Ray Traced shadows and there are Ray Traced reflections in all the water you can find in the woods.” It is also the second game worldwide that uses RTX Global Illumination.

For even more info about the game’s tech, please check Joe’s detailed explanations on Steam.

Keep up to date by following The Fabled Woods on Twitter and joining the Discord.