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Apr 03, 2023

Storybook strategy continues with Six Ages 2: Light Going Out this Summer on Steam and iOS

From Press Release:

MONTREAL, APRIL 3, 2023 – Developer A Sharp and Publisher Kitfox Games are happy to welcome players back to Glorantha and announce a new installment in the storybook strategy Six Ages series, Six Ages 2: Lights Going Out. Taking place after the events of the original Six Ages, its sequel will again challenge players in making difficult choices and fight in turn-based combat to ensure the survival of their clan. While completely stand-alone, players will also be allowed to bring in their save from Six Ages: Ride Like the Wind and carry over some of their choices.

Six Ages 2: Lights Going Out will be coming to Steam and iOS this summer.

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About Six Ages 2: Lights Going Out
Life after myths. Death, disaster, despair.This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.Managing your clan is complex, but may require you to:

  • Explore the wilderness -trade with (or raid!) your neighbors -settle disputes mundane, spiritual, or political -improve livestock pastures
  • Make offerings
  • Build altars
  • Travel to the Otherworld

Whether you’re dealing with angry ghosts or clan policy, there’s rarely one “right” or “wrong” answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades.

Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other games such as RuneQuest or King of Dragon Pass. This bronze age world is facing an existential crisis as it undergoes a transformation. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 500(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.

Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?

For more information on Six Ages,  visit Follow them on Twitter.

About A Sharp

A Sharp was founded by David Dunham and most well known for King of Dragon Pass. With its origins in a tabletop RPG game run, It explored some of the backstory of Glorantha, as described in Greg Stafford’s novel King of Sartar. This became the computer game King of Dragon Pass, which was originally released in 1999, and remastered in 2011 (for iOS and then other platforms). In 2010, David had an idea for six short tabletop RPG campaigns. They would explore the same clan at different periods of history. In 2014, he realized that this could be the basis for a game that wasn’t a literal sequel to King of Dragon Pass, but could be an inspired reworking. David and a talented team of freelancers began work on Six Ages in August 2014. Six Ages: Ride Like the Wind would release on Steam in October 2019 and its sequel, Six Ages 2: Lights Going Out, is aiming to release in 2023.

About Kitfox Games

A scrappy Canadian games studio focused on creating dangerous, intriguing worlds to explore. The Kitfox co-founders are Tanya Short (Designer) and Xin Ran Liu (Artist). They started working together in 2013 on Shattered Planet with the gracious support of the Execution Labs incubator, and officially incorporated in 2014. Games developed: Lucifer Within UsBoyfriend DungeonMoon HuntersThe Shrouded Isle… and more! Published: Dwarf FortressSix Ages… and more!