From Press Release:
May 28, 2026 — Screeps, the world’s first massively multiplayer real-time strategy game for programmers controlled entirely through JavaScript code, marks the tenth anniversary of its Early Access launch on Steam. To celebrate, the studio is launching Season 10 — a free Anniversary World open to all players — running from June 1 through August 1, 2026.
About the Game
In Screeps, players control their units and structures by writing real JavaScript code that run autonomously on the game’s servers — directing units to harvest resources, construct buildings, conquer territory, and expand across the world. The game has earned more than 1,900 reviews on Steam (86% positive).
Unlike many online games, Screeps has never stopped its persistent world. Since entering Early Access in June 2016 on a few servers, the game has expanded continuously — growing from a small map into a vast, sharded universe running across a distributed cluster of more than 40 dedicated servers. The world processes a game tick every few seconds executing players’ JavaScript code, it has been doing so without major interruption for ten years. Structures and colonies that players built in 2016 remain standing today, still running their owners’ code.
Anniversary Event
Screeps’ Seasonal Worlds are separate, temporary game worlds with modified rules that reset every three months, giving new and veteran players equal footing on a fresh map. Season 10 is the Anniversary Edition: the world opens June 1 and runs until August 1, 2026.
To mark ten years, entry to Season 10 is free for the first time — no in-game resources required, with exclusive anniversary rewards available to all participants. Alongside it, Screeps is running its deepest Steam discount ever: 70% off from June 1 through June 15, the lowest price the game has ever been offered at.
About the Studio
Screeps was founded in 2014 by Artem Chivchalov as a solo project. Over the following years it grew into a team of six, funded entirely by the community — first through a crowdfunding campaign on Indiegogo, then through Steam sales, with open-source contributors. Originally a Russia-based studio, the team faced severe disruption following international sanctions in 2022 — losing access to services, resources, and infrastructure, and ultimately relocating the business to Armenia. The game world ran without interruption throughout. The studio remains fully operational, with a remote team distributed across multiple countries.


