Void Bastards is an exciting spin on the rogue like formula, blending elements of FTL, System Shock, and run-based game play, dressed up in a fantastically realized art style inspired by graphic novels. The world is detailed, saturated in creepy desolate sci-fi atmosphere sprinkled with healthy amounts of dark humor, and sports loads of smart design choices that give the game a unique feel in a crowded genre. Scott loved Void Bastards when it debuted last year, and I’m personally very excited to see it make its way onto the Switch, as its game play feels extremely well-suited for shorter sessions on the go. I also shared in that enthusiasm for the game at launch, and have been curious to see how it would fare when brought to a portable platform. After all, this is a game where immersion is essential to the experience and any compromise to its critical components will break that experience, and undermine a lot of what makes Void Bastards such a fun game to play.