ACE COMBAT 8: WINGS OF THEVE Review

ACE COMBAT 8: WINGS OF THEVE is a Gorgeous, Thrilling, and Wonderfully Weird Return to the Skies

I remember as a young boy riding in the back of my parent’s cars, looking out the window watching the world zoom by. Seeing the road zip past almost like rushing water with trees and buildings seemingly floating along with the road. Watching the clouds and sky lazily in the background glide along almost completely separate from the speed of the ground in front of me. I remember imagining being all sorts of things racing along trying to keep up with our car. Sometimes it was a cars buzzing along the road. Other times it was a monkey swinging through the trees and bounding off buildings. Other times it would be a jet fighter off in the distance swooshing through the clouds weaving between buildings and jetting off into the sun. In those days we had less technology to block our view of the world and with Ace Combat 8: Wings of Theve, I can definitively say that I was brought back to that time in my childhood. 

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Being in the cockpit of a jet fighter, seeing the world around me buzz by. Watching the ground below stream past me while I poorly attempt to avoid buildings, mountains, and other planes. Yes, Ace Combat 8 is about dog fighting and blowing up the enemy on your radar. However, I found the game far more beautiful and serene than action packed and tense…most of the time. I spent most of my game bounding and dancing through the sky and the unbelievably beautifully dense clouds. I’ve never been in a plane, but I feel like this must be the most realistic representation of jetting through a cloud. With the rain droplets hanging on the glass, nearly complete loss of any visibility, to wondering how deep is this cloud and when will I ever get out and see that enemy fighter again! Truly a beautiful game outside of any story or gameplay.

Not only are these clouds gorgeous, they also served a very real function in the game. To me the biggest change in Ace Combat 8 from the previous installments is how it uses the clouds as a chess piece in your jet fighting arsenal. If your being tailed by a jet you have the ability to dive into a cloud and break missile lock and visual from the enemy. Allowing you the chance to escape and even pull a U-turn and get the drop on them. Unlike other games where you can very plainly see the mechanics, Ace Combat 8 feels real and engaging. However, the game doesn’t go fully simulation as it keeps it arcade dogfighting roots. You still don’t have to be an ace pilot to effectively dogfight and complete the game.

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As is standard with every Ace Combat game, the story mode is weird and disjointed. The difference here is the story is more personal this go around. Instead of flying with many different squads and teams, you are the leader of a single squadron. Set in Ace Combat’s fictional war-torn world of Strangereal, the story begins as the Republic of Sotoa invades the Federation of Central Usea (FCU). In doing so they quickly occupying most of the nation and scattering the FCU military forces. Scattered across Strangereal, the FCU relies heavily on propaganda to keep moral up and the civilians believing. The veritable lynch pin keeping the propaganda machine running is the legendary pilot Wings of Theve. A fighter pilot known for downing dozens of fighters through out the war ravaged Strangereal.

Keeping true to the Ace Combat roots, the story takes its weird turn. After being saved from the middle of the ocean, you are instantly placed with your new primary squadron, Joker Flight. During this emergency mission the legendary Wings of Theve is shot down and here is where you learn twist of the propaganda machine. The Wings of Theve’s plane tally is all a lie. Not only that, there hasn’t been one Wings of Theve, but many and you are now the next to take that mantel. But after grabbing the dog tags from the previous Wings of Theve, you are no longer alone in your head. The previous Wings of Theve’s spirit, Jan “Rex” Cope, is now part of you and is talking to you throughout the rest of the story. This dead guy will pop in and offer wisdom or some minor context clues to people in the story. Realistically there is no reason given as to why this happens and what mystical force allows for it, but hey… Ace Combat right!?

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Though the story starts out with a different premise and some weirdness, that is really where it ends. The rest of the story is pretty standard video game fare. The player takes on the mantel of the previous fighter who never really shot down a foe, and you make that lie and truth. No longer an idea and propaganda icon, you bring a reality and truth to the Wings of Theve shooting down enemies and almost single-handedly turning the tide of war. With one major mission, you will feel very much like a certain young space fighter pilot flying through a small tunnel to take down a world destroying base. Cool, but done…many times over.

The new first-person perspective in cutscenes is odd and clunky at best. Many times you are prompted to hit X to Salute or move to another scripted cover location, or shake a hand in which I never really felt there was any reason to do any of it. I feel just being able to look around in the cutscenes were more than enough for this game, button prompts were not a beneficial addition.

Common to the Ace Combat series, the music is very good. It was all just secondary background noise specifically to me, but during many of the missions where there wasn’t a lot of story beats, the music helped to fill in the sounds effects. I can certainly respect the views of others that the music is some of the best you’ll hear and it wasn’t annoying me throughout the story.

This dead guy will pop in and offer wisdom or some minor context clues… Realistically there is no reason given as to why this happens and what mystical force allows for it, but hey… Ace Combat right!?

As stated earlier, piloting in Ace Combat 8 is a good mix of simulation and arcade flying allowing for an easy flying journey of the many real and fictional planes. It really is a jump in and fly kind of game. Even though it has an arcade feel, the planes all have a heft or bulk to them that make the turning feel more real as if there is real strain on the jet to make the high G turn.

Though all the aircrafts feel heavier and more like the big hulking machines they are, there are times where I felt cheated by the game. During any fight with the main rival squad “Lux Lunae”. Throughout 95% of the story I was flying and shooting down baddies like a veritable Top Gun. But whenever the Lux Lunae or the Shadows came out, the dog fights turned from fun enticing battles to frustrating machine gun paint trailing fights. I don’t remember every hitting any of these squadrons planes with my missiles on purpose. I found that I just needed to continue to trail the plane until I could strafe them across the screen with my auto-machine gun upgrade. Honestly one of the biggest downfalls to this game. Luckily it was a very small part to the game and didn’t cause me too much grief.

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One thing I felt was very different from other installments was the enemy types and mission goals. There were missions to drop buildings in the path of a literal land battleship to taking out drones and eventually taking down that very land battleship. There was even a stealth mission where you had to stay under a certain altitude to keep from radar detection. Though it was slow, being that you were in an old non-armed junker, it didn’t feel too slow or too forced. Don’t get me wrong, you can only be so creative when you have 30 levels so there are a few repeat-ish missions. The ones were you have to destroy enough stuff to get to a certain points total happened a few times and really felt like they could have been done differently or even taken out completely. For a game that really made me feel like I was in a jet taking on the world, these missions brought me back to real-life and reminded me, “Hey, your on a couch blowing things us to make number go up.”

Before each mission, you can select your plane, its armaments, and a number of parts to enhancing certain aspects of your plane. Things like mobility, weaponry, armor plating, and other miscellaneous stats. This is all unlocked through a very robust Aircraft Tech Tree. Here is also where you can purchase new planes to fly during you missions or in multiplayer. As is expected, some jets are better for air to ground and others are better at air to air and some are better multitaskers. To be honest I only flew the F-14D Super Tomcat and the F-22A at the end. Let’s be honest, no matter how old Top Gun gets, I will always fly the F-14 in any airplane game if I am given the chance. To be honest, this plane took me through to level 20 before I had to get a faster plane. It is a strong workhorse and did the air to ground and air to air balance superbly.

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Also during this sortie prep, you can load out your squad mates. I tried I once and realized it was much easier to have the computer do it for me. This way I could pick whatever I wanted on my plane armaments wise and the rest of the team would make up and air to air or air to ground differences I would need. However, you will need to purchase multiple planes in the tech tree if you want your team to fly those into battle. But after the first purchase, the lower the price significantly so it isn’t to much of a slog. You earn this money or point through missions. Each target you destroy gives you points at the end of the mission along with completing missions on the first try or under a certain time. I never ever felt starved for points as there did seem to be plenty of time to shoot down extra ancillary targets.

There is a multiplayer mode with Ace Combat 8 that I did not get to much into. The multiplayer has 100-player lobbies where you can customize your pilot avatar and wander around. You can play Pac-Man or gets supplies at the supply shop to buy loot crates and other stuff. Here you can also use your stickers and skins for your planes to differentiate yourself from others. Obviously with loot crates comes a Battle Pass. There are free and premium tiers and they unlock all sorts of upgrades and cosmetics for your avatar and plane. Nothing earth shattering but nothing to disruptive. Again, I did not play much of the multiplayer, but it functions like you would think a 100 player dog fight would. Chaotic until you get shot down – that was the extent of my multiplayer experience.

Chaotic until you get shot down – that was the extent of my multiplayer experience.

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Ace Combat 8: Wings of Theve is by far the best Ace Combat game I have played. Despite the minor points of random difficulty spikes and some odd pacing in story mode, the game really delivers when it counts. Feeling like you are the best fighter pilot in the sky and really feeling like you are manning a 44,000lb jet that can pull crazy G’s. I found it engaging and enjoyable and something I wouldn’t mind coming back to when I want to fly around the skies and shoot down some planes. 

Review Summary

ACE COMBAT 8: WINGS OF THEVE is a Gorgeous, Thrilling, and Wonderfully Weird Return to the Skies Review
4
Awesome
A PlayStation 5 code was provided in advance by the publisher for review purposes.
Breathtaking visuals and strategic cloud mechanics make Ace Combat 8 the best in the series. While bogged down by an odd story and frustrating boss fights, the phenomenal core dogfighting easily carries the day.
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