Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers. If you have joined the Early Access program, we are pleased to announce that version 1.0 is available for you as free upgrade.
With more than 10 million vehicles produced per year, Toyota Motor Corporation is one of the most popular car brands in the world. It is also one of the most wanted car brands for racing games: drift lovers and race enthusiasts know very well many of its most iconic models, like the Supra MK IV, the Celica, as well as the modern GT-86.
Developer Kunos Simulazioni has released screenshots and details of their new partnership with RSR Nurburg that brings the Nurburgring to their early access title, Assetto Corsa.
Alfa Romeo is one of the most popular brands in the world and it represents, as well as Ferrari, a symbol of the automotive history. It is also one of the most wanted car brands for racing games: each time we announce a new license, Assetto Corsa enthusiasts ask us to include Alfa Romeo car models in the game.
The Build 0.9 of Assetto Corsa, now available, introduces the multiplayer feature as alpha version: the multiplayer mode is such a feature that needs massive tests that can’t be brought to completion only by a private beta testing team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program.
KUNOS Simulazioni details how the Corvette came to be:
“As you have probably noticed, since the beginning Assetto Corsa was primarily centered on European content. There are several contributing factors as to why this is, first of which is location of Kunos Simulazioni R&D; having been working on this project in the past four years with limited resources and budget it was easier for our development team to access the cars and tracks found near the studio.