I have a duty to inform each and every one of you that Burnout is alive and well, and is now living under the name of Dangerous Driving. While I like to believe that witness protection is actually a thing for videogames that drop off the radar… the truth is, Dangerous Driving is the culmination of work from Three Fields Entertainment. They have been working on their Danger-branded games since their formation in 2014 after leaving Criterion and EA behind. What’s comes in the wake of the Burnout series is Dangerous Driving, a thrill-a-second racer that hits a few bumps along the journey, but makes it to the destination with nothing but mere scratches on the fender. Dangerous Driving is a dream come true, and one you won’t want to wake up from.
Three Fields Entertainment, a small independent British developer led by veterans Fiona Sperry and Alex Ward, today announced Danger Zone, a new 3D vehicular destruction game where players crash for cash by creating the biggest car crash possible.
Born out of Criterion, Three Fields Entertainment has created Dangerous Golf, a golf game that’s not really golf but a game that provides satisfying gameplay and pure destruction of inanimate objects. It avoids the cliches of destroying vehicles or even people as its form of entertainment. Dangerous Golf is a great excuse to break stuff and looks good while doing it.
Smash a priceless chandelier, set fire to a gas station and destroy a kitchen full of china — this isn’t your average golf game. Today Three Fields Entertainment announced the company’s first official game, Dangerous Golf. Available for download at the Xbox Store, PlayStation Store and Steam in May 2016, Dangerous Golf is an irreverent, silly, fun approach to golf games that challenges players to break the rules and wreak havoc on more than 100 holes in four unexpected locations. Led by Criterion Games founders and creators of the Burnout franchise, Fiona Sperry and Alex Ward, the Three Fields Entertainment development team is comprised of industry veterans who are no strangers to creating blockbuster games having been at the helm of titles such as Burnout, Black and Need for Speed: Hot Pursuit. Development team members have a combined 150 years of experience working at companies like Electronic Arts, Ubisoft, and Disney.