When Divinity Original Sin released on PC, it had a huge following. It’s what folks would expect from a hugely successful Kickstarter that backed it. Coming from veterans of the RPG world, there was little reason not to be excited. Role-playing games of this nature are very welcome on the PC. Fast forward a year and some change later and we have the Enhanced Edition releasing, even on consoles. It’s a bold move and consoles usually don’t see these western RPG isometric style genre on consoles, but did the conversion from PC along with all the other additions come with a price?
Larian Studios is delivering some great new content to Divinity: Original Sin players today in the form of a juicy update. “The Bear and the Burglar” DLC pack, available for free via Steam, not only improves co-op dialogue by streamlining lengthy discussions, but adds two brand new companions with unique story arcs who can join your party as you set off to save Rivellon.
It’s an udderly exciting day as the best bovine mod for a Belgian-developed RPG launches with a mooving trailer that’s sure to satisfy the hunger in all four of your stomachs. In addition to highlighting the fine bovine action of the Cow Simulator 2014 mod, the trailer also features the beefy Divinity Engine Toolkit, which is now available for anyone who owns Divinity: Original Sin on Steam Early Access and will be included when the game officially launches on June 30.
Larian Studios is taking RPGs back to their roots with Divinity: Original Sin, which is now available on Steam Early Access here.
The Early Access game is available at two pricing tiers:
Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party based, turn based, gripping dialogues, choice and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, free exploration… There is only one main goal, and how you get there is completely up to you. But everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.
Larian’s Divinity RPG series has proven to be a hit with many thousands of fans around the world. Both Divine Divinity and Divinity II were cult hits in many quarters, with their captivating world design and original look at many fantasy archetypes – you could be a dragon, for one thing.
The next game in the now classic series will arrive in February 2014. Divinity: Original Sin will tell new stories in the game’s universe and bring all kinds of new gameplay styles to a series that has never stuck to the same formula. Because that’s how Larian rolls; they don’t like doing the same stuff over and over any more than you do.
Larian Studios has been keeping relatively quiet about Divinity: Dragon Commander for the past few months, but that’s all about to change, starting with a brand new gameplay trailer that answers the simple question: “What is a Dragon Commander?”
Larian Studios, the world-famous independent games developer from Belgium best known for its critically acclaimed and commercially successful Divinity II: Dragon Knight Saga role-playing game, today announced its next big project: DRAGON COMMANDER. The project is in development for PC and console platforms, and is currently scheduled for release in 2012.
What is Dragon Commander?
DRAGON COMMANDER is a game of massive dragon combat, epic turn-based strategy and immersive role-playing set in the award-winning Divinity™ universe, bringing together the studio’s many years of experience in developing top-class RPGs with an original Art Nouveau/Steampunk world that is unlike anything Larian ever created before.
What do I do?
Taking on the role of the legendary first Dragon Knights, the most illustrious heroes in the history of the Divinity™ universe, players will take command of vast armies in their quest to conquer the empire. With the help of engineers and wizards, they will seek to give their armies both a technological and magical edge, and together with their friends and allies they’ll plan massive war campaigns. Once the enemy comes near, spectacular dragon combat awaits, with power, speed and tactical insight determining who will be victorious.
“We’ve been dreaming about a project like this for many years, and fresh from the success of our latest game we realized that there is nothing that holds us back any longer. The new game blends together our favorite genres and themes, something that is not easy – but the resulting gameplay experience is very rewarding, and it’s also a lot of fun to make.” – says Swen Vincke, Larian’s Game Director for DRAGON COMMANDER, – “We have role-playing, we have strategy, we have exploration… and we have plenty of dragons. We also feel that we have finally discovered how dragon combat can work well in a game. We’re pretty much breaking new ground here, and we’re very much determined to surprise the players with what we’ll offer in this game!”
We have the full HD trailer here: