Klein is the sole designer of all that you see on this site. When he’s not team-killing you in a multiplayer game, he’s found many singleplayer games that grabbed his attention among his multiplayer-focused gaming habits during 2015.
To date, Harry has only written one review for Saving Content, but it hasn’t stopped this self-proclaimed “Designer / Developer by day and Designer / Developer by night” from playing more games throughout 2015 and giving you his thoughts on them.
“Ding, dong”, the door bell is ringing yet again this week and that only means one thing, an early review copy has arrived. It’s basically Christmas every Tuesday in this house. And in this industry there are restrictions, or embargoes as they’re called, that prevents anyone from talking about the game before release. They also come with deadlines. These deadlines require a fast turn around with not being able to enjoy the full extent of game until after the review is out. It didn’t use to be this way, but this how it has been through the last 4 years of being a game reviewer’s wife.
It’s been over a decade since the last proper Star Wars flight sim was released from LucasArts, and many of us who were fans of the original series have been patiently waiting for a new installment for quite some time now. With the new Star Wars movies on the horizon, what else would be better than revisiting these games?
This is a guide on how to change the FOV where it is currently stuck at 62.5 for performance and other reasons explained by Deep Silver PR. This guide is also applicable to Dead Island (2011) and the Dead Island: Game of the Year Edition as well. This guide focuses on the location and names of Dead Island Riptide.
Day One of this mysterious game from Peter Molyneax’s 22 Cans development studio and there is already lots of this mysterious block chipped away. According to the game rules, players can not progress to the next layer until the previous layer has totally been removed. Once removed players can work on the next.
My date with Bayonetta was, to say the least, strange. It turns out she’s a badass, overly sexual witch who’s quite confident in herself. She’s crazy and so is her game direction. All her action is over the top and the enemy designs are just as out there. There is a story going on here but hell if I know what’s happening. From what she’s told me, it has something to do with Bayonetta being a witch, forgetting her past, long legs, British accents, boobs, and ass. With her memory lost she becomes sort of a hit-woman for, what I can gasp, is the Devil. Don’t hold me to any of this if I’m wrong because I was having a hell of a time keeping up with the story at all.
Since starting Saving Content, I have made several relationships with Public Relations to promote their games as well as write Previews and Reviews of the games. I’d like to highlight them as they do outstanding work but many people really don’t know who they are, until now.
Geralt of Rivia is a Witcher. A witcher is a mutated human, and are not looked at too kindly by regular humans – but are depended upon when monsters come. This goes for the elves and dwarves that do not like each other. A common thread is racism and dealing with change. The Witcher 2 picks up in 1271 following the events of The Witcher. The Xbox 360 version of the game includes extras that help bring a new player current on the story to reduce confusion.
Global Agenda is a massively multiplayer, futuristic third person shooter set in the year 2155 where any fragment of decency is gone and the government, the Commonwealth Prime, is looking to take control of the planet. The game is both MMO and third person shooter. The game includes PvP/PvE matches and a campaign of a massive scale. For the amount of time with the game I had, I found it to be quite fun, and I’m not even the target audience here. From what I’ve played so far, there are plenty of missions to do and things to keep you occupied for a free to play MMO.
I asked a very simple question on Twitter that sparked healthy conversation between friends and acquaintances regarding my feelings about Double Fine starting a project using Kickstarter, a secure, crowd-source funding platform. Though I’m clearly in the minority for my thinking on this. A friend even stated I was being “mean spirited”, which is not my intention – I know it is a narrow focus of discussion, but it bothers me. I am a huge fan of Tim Schafer and Double Fine Productions and have nothing against them or the idea of getting funding from fans to start a project that would otherwise never exist.
It’s the end of 2011, and we all have played a lot of games. We’ve gotten together to list our favorite games of each category (that we’ve actually played). You’ll find some commonalities here and there but varying degrees of personal taste start to shine through.
Demon’s Souls, From Software’s previous title was declared one of the hardest games ever made. It to this day has a devoted fan base and while it didn’t reach record-breaking sales, it allowed for another game to be created. One detriment and complaint about Demon’s Souls was that it was a PS3 exclusive. From Software has since changed publishers and created the spiritual successor, Dark Souls for Xbox 360 and Playstation 3.
When I first heard of the Yakuza series, I was a heartbroken fan of the Shenmue series looking for a replacement. Many of the initial impressions I heard of the game were that it was a spiritual successor to Shenmue. Others would claim it was nothing like Shenmue. I eventually got around to Yakuza 3 during the incredible drought of games this summer. At first blush, this game is an open-world Action/Adventure game that is incredibly similar to Shenmue. It contains all of the elements of Shenmue (Story, Combat, QTEs, RPG/Experience system, Mini-Games), but puts a different amount of emphasis of each of those elements.