Warner Bros. Interactive Entertainment and DC Entertainment today announced the release of Batman™: Arkham VR, the very first virtual reality experience that allows fans to become Batman, as well as explore Gotham City and Wayne Manor like never before. Developed by Rocksteady Studios, creators of the critically acclaimed Batman™: Arkham trilogy,Batman: Arkham VR is based on DC’s core Batman license and is available exclusively on PlayStation®VR for the suggested retail price of $19.99/€19.99/£15.99.
Today Warner Bros. Interactive Entertainment and Rocksteady Studios confirmed all remaining downloadable content and updates for Batman: Arkham Knight.
Warner Bros has a lot of love for the open-world games they publish. Each of their recent games have a defining characteristic that separates itself from the others in the catalogue. For Middle-earth: Shadow of Mordor, it was the nemesis system, in Batman: Arkham Knight it was exploring the streets of Gotham in the Batmobile, and in The Witcher 3: Wild Hunt it was the seemingly never-ending stream of quality quests. In Mad Max, it is about car combat and the adventures of picking yourself up after being left with nothing, albeit a shallow experience when compared to its contemporaries.
Set before the events of Batman: Arkham Asylum, comes an adventure featuring Batgirl before her incident that left her paralyzed and forced to become Oracle. Batgirl: A Matter of Family takes place on a confined island that has Gotham City looming in the distance, not all that unlike Arkham Asylum. Though, what gadgets you start with in A Matter of Family, is what you end with. Lasting only an hour and some change, the short time spent playing as Batgirl goes by too quickly for it to be a meaningful add-on, and is a shame for being Batgirl’s debut in Rocksteady’s series.
GOG.com is happy to announce that Warner Bros. Interactive Entertainment is the newest addition to the GOG.com family of partners.