From Press Release:
Dawnfolk feels familiar, yet unlike any building strategy games you’ve played before. Unwind and play with ease, whether at home or on the go, with your gamepad, keyboard or handheld console. Dawnfolk won’t hold your hand through endless tutorials or convoluted menus – you can dive right in and start building. Go back to the roots of gaming, where exploration and experimentation were the key to fun and discovery.
Build to survive, thrive, or relax – the choice is yours. Experience the game on both macro and micro levels, as you oversee the management of your structures and resources, while also immersing yourself in mini arcade games to collect resources. Explore the world and story as you reshape it – your choices will determine the fate of your realm and its inhabitants.
Features
- A Comfy Game: A Strategy Game designed to be played with a gamepad or handheld console, on the go or at home.
- Easy to learn: No endless tutorials or convoluted menus – you can dive right in and start building.
- Short gaming sessions: From nothing to a big city in less than an hour. Never give up on your old save again.
- Mixing Macro and Micro: Brings the mini-games from Farming Sims and RPGs into the city-builder genre. Playing them gives you bonus resources. The element of randomness is exciting and the dexterity-based challenges are perfect to release the tension from managing your city.
- Game Modes: Different Game Modes so you can play the way you want (realtime/turn-based, difficulty, etc…).
- Incentivize Discovery: Go back to the roots of gaming, where exploration and experimentation were the key to fun and discovery. The game won’t tell you everything!
- Minimalist: Just the good amount of gameplay elements you need to have fun.
- Interactive Story: Depending on your buildings, small sub-stories will emerge. Their outcome depends of your choices and will directly affect your city. Will you be a kind and benevolent ruler, or will you be pragmatic and ruthless to ensure your survival?
About the Developer
Darenn Keller started as a Gameplay Programmer in 2 small game companies during his studies. After graduating in Programming and Game Design, he worked at Ubisoft Bordeaux for 3 years as Game Designer on the Ghost Recon and Assassin’s Creed franchises. He left Ubisoft to become an independent game developer in solo and started working on Dawnfolk. Check out Darenn Keller’s Linkdin for more information about his career.