arrow drop search cross

About the author: Harry Harrison

Profile

Posts by Harry:

ENDLESS Dungeon Review

Oct 17, 2023

Amplitude Studio’s latest Endless entry certainly has it’s limits. It didn’t take long for me to find the cyclical gameplay loop wearing thin on my patience. Don’t get me wrong, Endless Dungeon does some interesting things, with it’s tower-defence aspects probably being the most unique to the roguelike genre and utilising twin-stick shooter controls for exploration. But the moment-to-moment gameplay I found to be a little repetitive and lacking.

Nour: Play with Your Food Review

Sep 12, 2023

Do you remember the tech demos that console manufacturers used to show off when they announced a new platform iteration? The PS2’s “rubber duck in the bath” demo from 1999 showing a single duck a submarine interacting with the water in a “realistic” way… And then how Sony upped their game and blew peoples minds with the PS3’s announcement and showed a version of the same demo, but this time dropped 100 rubber ducks in the bath and added two floating and controllable galleons… Those will always be stand-out examples of video game tech demos for me. Nour: Play With Your Food is the ultimate example of a tech demo made playable and more importantly made fun.

Tchia Review

Mar 20, 2023

There’s a very special game in Tchia. What the tiny team of twelve at Awaceb have made here has a huge amount of heart and soul at its core, though the delivery falls just short of being something truly spectacular. Marred by performance issues and bugs on the PS5 version that I played along with a story that is nearly brilliant, but ultimately fell flat and left unresolved, it’s hard to recommend the game around those points. However, what’s been achieved with the “soul jumping” mechanic introduced relatively early into the game is very enjoyable, although limiting and frustrating in its own ways. 

Call of the Wild: The Angler Review

Aug 30, 2022

I’m an absolute sucker for fishing mechanics in games. Doesn’t matter the complexity or its depth, I’ll let myself get entirely too invested in what is ultimately a side-activity to a much larger game. I build my houses in Minecraft by an interesting looking water source because I know I’ll be fishing for 90% of my time. I played Final Fantasy XV up to the point that you start fishing and continued to do that, forgoing the rest of the game entirely. Recently I neglected my entire cult of followers to their deaths while I fished all day and all night in Cult of the Lamb. So let me be clear when I say, there is nothing enjoyable about the fishing in Call of the Wild: The Angler. I actually find the game actively “anti-fun”.

Sifu Review

Feb 06, 2022

Practice really does make perfect, and in a game as hard-hitting and down-right brutal as Sifu, you will need to practice. Now, I enjoy a “hard” game every so often, and Sifu is one of those “hard” games. It will beat you up and spit you out at least a few times before previous rounds of practice show their value, and then it all clicks, like the jaw of your enemy you just spin-kicked through a window and into the edge of a table.

Sifu Preview

Dec 15, 2021

Tooth and Tail Review

Sep 27, 2017

I absolutely suck at strategy games. Even light-strategy games really. I think I just don’t think far enough ahead when playing a video game. This to me is what Tooth and Tail really gets right, it’s quick and fluid combat through units is so easy to get to grips with you’ll be forming your own menagerie of bandits in no time to take down the various rival factions. Pocketwatch Games have really pulled it off again, just like they did with Monaco in 2013.

Tokyo 42 Review

May 31, 2017

I have played Tokyo 42 for at least an hour every day for two weeks now. This game. I love it. I’m sure many other reviews will cite SMAC Games, the developers, references to their influences being GTA2 and Syndicate. Although I can see why they’d say that in an effort help new players understand, I do feel that Tokyo 42 falls confidently into a realm all of it’s own devising. Tokyo 42’s opening moments hold your hand just enough to show you the basics then back off and let you dig into the sandbox with all toys immediately available to you.

Harry Harrison’s Top 10 Games of 2016

Dec 27, 2016

To date, Harry has now only written two reviews for Saving Content, but he plays lots of games we are otherwise already covering. Though, he’s also playing games that aren’t on many people’s radar, which makes his list one to look for as it may present games to you that maybe you hadn’t heard of before.

Planet Coaster Review

Dec 13, 2016

I don’t particularly enjoy strategy games. I don’t know what it is, but if a game requires just a little too much thinking, I have practically no desire to play it in my downtime. I’m a lazy casual I suppose. Though Planet Coaster… Planet Coaster did something to me. I played Theme Park and Theme Hospital as a kid. But at that time I had no concept of winning or losing in a video game – maybe I just never beat the first level.

Harry Harrison’s Top 10 Games of 2015

Dec 21, 2015

To date, Harry has only written one review for Saving Content, but it hasn’t stopped this self-proclaimed “Designer / Developer by day and Designer / Developer by night” from playing more games throughout 2015 and giving you his thoughts on them.

GALAK-Z: The Dimensional (PC) Review

Nov 11, 2015

There’s certainly not much that can be said about Galak-Z: The Dimensional on PC that has not already been said about its very recent PS4 outing back in August. See here for the original review this article is an extension of. However the PC edition does have a few quirks and niceties that I think bare worth bringing to light. Mainly just things that I personally like to know about before purchasing a video game.