Today, Square Enix and Eidos-Montréal announced the content of the season pass of Deus Ex: Mankind Divided, the latest installment in the Deus Ex series.
Deus Ex: Mankind Divided is a darker game to that of Deus Ex: Human Revolution where fear, hatred, and paranoia of augmented humans has reached new heights whereby segregation has returned, and is a low-point in human history once more. The game carefully dilutes this allegory of modern context into something entertaining, and while there’s not much to really gain from what transpires, it does shed some light on how these fears can lead to racial tension. Despite the lessons being taught here, Deus Ex: Mankind Divided has some wonderfully slick gameplay that lets you be loud or stealthy, and lethal or non-lethal. This is where the action becomes the vehicle that carries you through this compelling story of “Naturals” vs “Augs”.
Square-Enix and Eidos-Montréal today announced that, in addition to Michael McCann returning to compose music for Deus Ex: Mankind Divided, award-winning artist Sascha Dikiciyan (aka Sonic Mayhem) will also bring his talent to the game’s soundtrack. Deus Ex: Mankind Divided’s Original Soundtrack will be available worldwide this fall.
Being a thief, a good one anyway, requires a great amount of skill. They must use stealth, generally combined with a lack of violence to steal items, and disappear unnoticed. And following these guidelines while playing THIEF is where you get the most enjoyment. Straying from this format does not penalize you or stop you from progressing, but instead makes for clumsy combat and unyielding frustration in which you revert to the last save point to undo what went wrong. This is the trial-and-error gameplay you’d come to expect in a stealth game, and from THIEF, but isn’t as much fun as it is a slog.