You cannot deny the impact that Infinity Ward had on first-person shooters and gaming as a whole in 2007. It’s been a good long while since I’ve played the campaign of Modern Warfare, and it surprisingly holds up even if the game is no longer considered modern, though the real-world landscape very much is. As it goes, “everything old is new again” which applies aptly with the release of Call of Duty: Modern Warfare Remastered.
This year’s Call of Duty isn’t the best it has been on modern consoles, that is a slot reserved for Sledgehammer’s Advanced Warfare. Most disappointing of this modern run of Call of Duty games has been with Treyarch’s Black Ops III. But Infinity Ward had a lot to live up when they released Ghosts. It was anything but stellar, but now Infinity Ward returns to reach for the stars with Call of Duty: Infinite Warfare, which brings the series forward not only in gameplay, but presentation as well. It shows that the series can be more than we’re used to, and introduces systems and mechanics I can only hope get expanded upon.
With the Season Pass, players will get four downloadable content packs: ONSLAUGHT, DEVASTATION, INVASION, AND NEMESIS – each containing new multiplayer maps, bonus weapons, and a four-part episodic Extinction experience. Upon purchasing the Season Pass, players now get instant access to the downloadable multiplayer map, FREE FALL, as well as the Team Leader Digital pack, complete with a unique MP character head, weapon camo, reticle, player patch, player card and player background.